godot/modules/visual_shader/doc_classes/VisualShaderNodeSDFToScreenUV.xml
2026-04-08 12:05:22 -07:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeSDFToScreenUV" inherits="VisualShaderNode" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A function to convert an SDF (signed-distance field) to screen UV, to be used within the visual shader graph.
</brief_description>
<description>
Translates to [code]sdf_to_screen_uv(sdf_pos)[/code] in the shader language.
</description>
<tutorials>
</tutorials>
</class>