godot/modules/visual_shader/doc_classes/VisualShaderNodeVec3Constant.xml
2026-04-08 12:05:22 -07:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVec3Constant" inherits="VisualShaderNodeConstant" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A [Vector3] constant to be used within the visual shader graph.
</brief_description>
<description>
A constant [Vector3], which can be used as an input node.
</description>
<tutorials>
</tutorials>
<members>
<member name="constant" type="Vector3" setter="set_constant" getter="get_constant" default="Vector3(0, 0, 0)">
A [Vector3] constant which represents the state of this node.
</member>
</members>
</class>