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			399 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			399 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  gl_manager_x11.cpp                                                    */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#include "gl_manager_x11.h"
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#if defined(X11_ENABLED) && defined(GLES3_ENABLED)
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#include "thirdparty/glad/glad/glx.h"
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#include <unistd.h>
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#include <cstdio>
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#include <cstdlib>
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#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
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typedef GLXContext (*GLXCREATECONTEXTATTRIBSARBPROC)(Display *, GLXFBConfig, GLXContext, Bool, const int *);
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// To prevent shadowing warnings
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#undef glXCreateContextAttribsARB
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struct GLManager_X11_Private {
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	::GLXContext glx_context;
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};
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GLManager_X11::GLDisplay::~GLDisplay() {
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	if (context) {
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		//release_current();
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		glXDestroyContext(x11_display, context->glx_context);
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		memdelete(context);
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		context = nullptr;
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	}
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}
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static bool ctxErrorOccurred = false;
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static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
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	ctxErrorOccurred = true;
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	return 0;
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}
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int GLManager_X11::_find_or_create_display(Display *p_x11_display) {
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	for (unsigned int n = 0; n < _displays.size(); n++) {
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		const GLDisplay &d = _displays[n];
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		if (d.x11_display == p_x11_display) {
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			return n;
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		}
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	}
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	// create
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	GLDisplay d_temp;
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	d_temp.x11_display = p_x11_display;
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	_displays.push_back(d_temp);
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	int new_display_id = _displays.size() - 1;
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	// create context
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	GLDisplay &d = _displays[new_display_id];
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	d.context = memnew(GLManager_X11_Private);
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	d.context->glx_context = nullptr;
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	Error err = _create_context(d);
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	if (err != OK) {
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		_displays.remove_at(new_display_id);
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		return -1;
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	}
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	return new_display_id;
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}
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Error GLManager_X11::_create_context(GLDisplay &gl_display) {
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	// some aliases
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	::Display *x11_display = gl_display.x11_display;
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	//const char *extensions = glXQueryExtensionsString(x11_display, DefaultScreen(x11_display));
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	GLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (GLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte *)"glXCreateContextAttribsARB");
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	ERR_FAIL_NULL_V(glXCreateContextAttribsARB, ERR_UNCONFIGURED);
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	static int visual_attribs[] = {
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		GLX_RENDER_TYPE, GLX_RGBA_BIT,
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		GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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		GLX_DOUBLEBUFFER, true,
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		GLX_RED_SIZE, 1,
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		GLX_GREEN_SIZE, 1,
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		GLX_BLUE_SIZE, 1,
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		GLX_DEPTH_SIZE, 24,
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		None
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	};
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	static int visual_attribs_layered[] = {
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		GLX_RENDER_TYPE, GLX_RGBA_BIT,
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		GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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		GLX_DOUBLEBUFFER, true,
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		GLX_RED_SIZE, 8,
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		GLX_GREEN_SIZE, 8,
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		GLX_BLUE_SIZE, 8,
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		GLX_ALPHA_SIZE, 8,
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		GLX_DEPTH_SIZE, 24,
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		None
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	};
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	int fbcount;
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	GLXFBConfig fbconfig = nullptr;
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	XVisualInfo *vi = nullptr;
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	if (OS::get_singleton()->is_layered_allowed()) {
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		GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs_layered, &fbcount);
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		ERR_FAIL_NULL_V(fbc, ERR_UNCONFIGURED);
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		for (int i = 0; i < fbcount; i++) {
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			if (vi) {
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				XFree(vi);
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				vi = nullptr;
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			}
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			vi = (XVisualInfo *)glXGetVisualFromFBConfig(x11_display, fbc[i]);
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			if (!vi) {
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				continue;
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			}
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			XRenderPictFormat *pict_format = XRenderFindVisualFormat(x11_display, vi->visual);
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			if (!pict_format) {
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				XFree(vi);
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				vi = nullptr;
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				continue;
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			}
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			fbconfig = fbc[i];
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			if (pict_format->direct.alphaMask > 0) {
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				break;
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			}
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		}
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		XFree(fbc);
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		ERR_FAIL_NULL_V(fbconfig, ERR_UNCONFIGURED);
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	} else {
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		GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs, &fbcount);
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		ERR_FAIL_NULL_V(fbc, ERR_UNCONFIGURED);
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		vi = glXGetVisualFromFBConfig(x11_display, fbc[0]);
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		fbconfig = fbc[0];
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		XFree(fbc);
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	}
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	int (*oldHandler)(Display *, XErrorEvent *) = XSetErrorHandler(&ctxErrorHandler);
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	switch (context_type) {
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		case GLES_3_0_COMPATIBLE: {
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			static int context_attribs[] = {
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				GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
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				GLX_CONTEXT_MINOR_VERSION_ARB, 3,
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				GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
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				GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*|GLX_CONTEXT_DEBUG_BIT_ARB*/,
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				None
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			};
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			gl_display.context->glx_context = glXCreateContextAttribsARB(x11_display, fbconfig, nullptr, true, context_attribs);
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			ERR_FAIL_COND_V(ctxErrorOccurred || !gl_display.context->glx_context, ERR_UNCONFIGURED);
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		} break;
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	}
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	XSync(x11_display, False);
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	XSetErrorHandler(oldHandler);
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	// make our own copy of the vi data
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	// for later creating windows using this display
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	if (vi) {
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		gl_display.x_vi = *vi;
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	}
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	XFree(vi);
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	return OK;
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}
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XVisualInfo GLManager_X11::get_vi(Display *p_display, Error &r_error) {
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	int display_id = _find_or_create_display(p_display);
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	if (display_id < 0) {
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		r_error = FAILED;
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		return XVisualInfo();
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	}
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	r_error = OK;
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	return _displays[display_id].x_vi;
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}
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Error GLManager_X11::open_display(Display *p_display) {
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	int gldisplay_id = _find_or_create_display(p_display);
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	if (gldisplay_id < 0) {
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		return ERR_CANT_CREATE;
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	} else {
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		return OK;
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	}
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}
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Error GLManager_X11::window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height) {
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	// make sure vector is big enough...
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	// we can mirror the external vector, it is simpler
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	// to keep the IDs identical for fast lookup
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	if (p_window_id >= (int)_windows.size()) {
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		_windows.resize(p_window_id + 1);
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	}
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	GLWindow &win = _windows[p_window_id];
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	win.in_use = true;
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	win.window_id = p_window_id;
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	win.width = p_width;
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	win.height = p_height;
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	win.x11_window = p_window;
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	win.gldisplay_id = _find_or_create_display(p_display);
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	if (win.gldisplay_id == -1) {
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		return FAILED;
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	}
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	// the display could be invalid .. check NYI
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	GLDisplay &gl_display = _displays[win.gldisplay_id];
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	::Display *x11_display = gl_display.x11_display;
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	::Window &x11_window = win.x11_window;
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	if (!glXMakeCurrent(x11_display, x11_window, gl_display.context->glx_context)) {
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		ERR_PRINT("glXMakeCurrent failed");
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	}
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	_internal_set_current_window(&win);
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	return OK;
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}
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void GLManager_X11::_internal_set_current_window(GLWindow *p_win) {
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	_current_window = p_win;
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	// quick access to x info
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	_x_windisp.x11_window = _current_window->x11_window;
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	const GLDisplay &disp = get_current_display();
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	_x_windisp.x11_display = disp.x11_display;
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}
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void GLManager_X11::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {
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	get_window(p_window_id).width = p_width;
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	get_window(p_window_id).height = p_height;
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}
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void GLManager_X11::window_destroy(DisplayServer::WindowID p_window_id) {
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	GLWindow &win = get_window(p_window_id);
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	win.in_use = false;
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	if (_current_window == &win) {
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		_current_window = nullptr;
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		_x_windisp.x11_display = nullptr;
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		_x_windisp.x11_window = -1;
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	}
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}
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void GLManager_X11::release_current() {
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	if (!_current_window) {
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		return;
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	}
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	if (!glXMakeCurrent(_x_windisp.x11_display, None, nullptr)) {
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		ERR_PRINT("glXMakeCurrent failed");
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	}
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	_current_window = nullptr;
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}
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void GLManager_X11::window_make_current(DisplayServer::WindowID p_window_id) {
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	if (p_window_id == -1) {
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		return;
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	}
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	GLWindow &win = _windows[p_window_id];
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	if (!win.in_use) {
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		return;
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	}
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	// noop
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	if (&win == _current_window) {
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		return;
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	}
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	const GLDisplay &disp = get_display(win.gldisplay_id);
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	if (!glXMakeCurrent(disp.x11_display, win.x11_window, disp.context->glx_context)) {
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		ERR_PRINT("glXMakeCurrent failed");
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	}
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	_internal_set_current_window(&win);
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}
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void GLManager_X11::swap_buffers() {
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	if (!_current_window) {
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		return;
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	}
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	if (!_current_window->in_use) {
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		WARN_PRINT("current window not in use!");
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		return;
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	}
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	// On X11, when enabled, transparency is always active, so clear alpha manually.
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	if (OS::get_singleton()->is_layered_allowed()) {
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		if (!DisplayServer::get_singleton()->window_get_flag(DisplayServer::WINDOW_FLAG_TRANSPARENT, _current_window->window_id)) {
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			glColorMask(false, false, false, true);
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			glClearColor(0, 0, 0, 1);
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			glClear(GL_COLOR_BUFFER_BIT);
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			glColorMask(true, true, true, true);
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		}
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	}
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	glXSwapBuffers(_x_windisp.x11_display, _x_windisp.x11_window);
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}
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Error GLManager_X11::initialize(Display *p_display) {
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	if (!gladLoaderLoadGLX(p_display, XScreenNumberOfScreen(XDefaultScreenOfDisplay(p_display)))) {
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		return ERR_CANT_CREATE;
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	}
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	return OK;
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}
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void GLManager_X11::set_use_vsync(bool p_use) {
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	// we need an active window to get a display to set the vsync
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	if (!_current_window) {
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		return;
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	}
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	const GLDisplay &disp = get_current_display();
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	int val = p_use ? 1 : 0;
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	if (GLAD_GLX_MESA_swap_control) {
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		glXSwapIntervalMESA(val);
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	} else if (GLAD_GLX_SGI_swap_control) {
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		glXSwapIntervalSGI(val);
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	} else if (GLAD_GLX_EXT_swap_control) {
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		GLXDrawable drawable = glXGetCurrentDrawable();
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		glXSwapIntervalEXT(disp.x11_display, drawable, val);
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	} else {
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		WARN_PRINT_ONCE("Could not set V-Sync mode, as changing V-Sync mode is not supported by the graphics driver.");
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		return;
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	}
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	use_vsync = p_use;
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}
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bool GLManager_X11::is_using_vsync() const {
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	return use_vsync;
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}
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void *GLManager_X11::get_glx_context(DisplayServer::WindowID p_window_id) {
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	if (p_window_id == -1) {
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		return nullptr;
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	}
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	const GLWindow &win = _windows[p_window_id];
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	const GLDisplay &disp = get_display(win.gldisplay_id);
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	return (void *)disp.context->glx_context;
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}
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GLManager_X11::GLManager_X11(const Vector2i &p_size, ContextType p_context_type) {
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	context_type = p_context_type;
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	double_buffer = false;
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	direct_render = false;
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	glx_minor = glx_major = 0;
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	use_vsync = false;
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	_current_window = nullptr;
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}
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GLManager_X11::~GLManager_X11() {
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	release_current();
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}
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#endif // X11_ENABLED && GLES3_ENABLED
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