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			305 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			305 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  scene_cache_interface.cpp                                             */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #include "scene_cache_interface.h"
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| 
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| #include "scene_multiplayer.h"
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| 
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| #include "core/io/marshalls.h"
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| #include "scene/main/node.h"
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| #include "scene/main/window.h"
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| 
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| SceneCacheInterface::NodeCache &SceneCacheInterface::_track(Node *p_node) {
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| 	const ObjectID oid = p_node->get_instance_id();
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| 	NodeCache *nc = nodes_cache.getptr(oid);
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| 	if (!nc) {
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| 		nodes_cache[oid] = NodeCache();
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| 		p_node->connect(SceneStringName(tree_exited), callable_mp(this, &SceneCacheInterface::_remove_node_cache).bind(oid), Object::CONNECT_ONE_SHOT);
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| 	}
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| 	return nodes_cache[oid];
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| }
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| 
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| void SceneCacheInterface::_remove_node_cache(ObjectID p_oid) {
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| 	NodeCache *nc = nodes_cache.getptr(p_oid);
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| 	if (!nc) {
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| 		return;
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| 	}
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| 	if (nc->cache_id) {
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| 		assigned_ids.erase(nc->cache_id);
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| 	}
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| #if 0
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| 	// TODO: Find a way to cleanup recv_nodes without breaking visibility and RPCs interactions.
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| 	for (KeyValue<int, int> &E : nc->recv_ids) {
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| 		PeerInfo *pinfo = peers_info.getptr(E.key);
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| 		ERR_CONTINUE(!pinfo);
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| 		pinfo->recv_nodes.erase(E.value);
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| 	}
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| #endif
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| 	for (KeyValue<int, bool> &E : nc->confirmed_peers) {
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| 		PeerInfo *pinfo = peers_info.getptr(E.key);
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| 		ERR_CONTINUE(!pinfo);
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| 		pinfo->sent_nodes.erase(p_oid);
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| 	}
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| 	nodes_cache.erase(p_oid);
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| }
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| 
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| void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) {
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| 	if (p_connected) {
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| 		peers_info.insert(p_id, PeerInfo());
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| 	} else {
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| 		PeerInfo *pinfo = peers_info.getptr(p_id);
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| 		ERR_FAIL_NULL(pinfo); // Bug.
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| 		for (KeyValue<int, RecvNode> E : pinfo->recv_nodes) {
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| 			NodeCache *nc = nodes_cache.getptr(E.value.oid);
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| 			if (!nc) {
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| 				// Node might have already been deleted locally.
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| 				continue;
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| 			}
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| 			nc->recv_ids.erase(p_id);
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| 		}
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| 		for (const ObjectID &oid : pinfo->sent_nodes) {
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| 			NodeCache *nc = nodes_cache.getptr(oid);
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| 			ERR_CONTINUE(!nc);
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| 			nc->confirmed_peers.erase(p_id);
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| 		}
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| 		peers_info.erase(p_id);
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| 	}
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| }
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| 
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| void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
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| 	ERR_FAIL_COND(!peers_info.has(p_from)); // Bug.
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| 	ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small.");
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| 	Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
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| 	ERR_FAIL_NULL(root_node);
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| 	int ofs = 1;
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| 
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| 	String methods_md5 = String::utf8((const char *)(p_packet + ofs), 32);
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| 	ofs += 33;
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| 
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| 	int id = decode_uint32(&p_packet[ofs]);
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| 	ofs += 4;
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| 
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| 	ERR_FAIL_COND_MSG(peers_info[p_from].recv_nodes.has(id), vformat("Duplicate remote cache ID %d for peer %d", id, p_from));
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| 
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| 	String paths = String::utf8((const char *)(p_packet + ofs), p_packet_len - ofs);
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| 
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| 	const NodePath path = paths;
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| 
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| 	Node *node = root_node->get_node(path);
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| 	ERR_FAIL_NULL(node);
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| 	const bool valid_rpc_checksum = multiplayer->get_rpc_md5(node) == methods_md5;
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| 	if (valid_rpc_checksum == false) {
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| 		ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + String(path));
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| 	}
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| 
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| 	peers_info[p_from].recv_nodes.insert(id, RecvNode(node->get_instance_id(), path));
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| 	NodeCache &cache = _track(node);
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| 	cache.recv_ids.insert(p_from, id);
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| 
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| 	// Send ack.
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| 	Vector<uint8_t> packet;
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| 	packet.resize(1 + 1 + 4);
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| 	packet.write[0] = SceneMultiplayer::NETWORK_COMMAND_CONFIRM_PATH;
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| 	packet.write[1] = valid_rpc_checksum;
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| 	encode_uint32(id, &packet.write[2]);
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| 
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| 	Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer();
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| 	ERR_FAIL_COND(multiplayer_peer.is_null());
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| 
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| 	multiplayer_peer->set_transfer_channel(0);
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| 	multiplayer_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);
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| 	multiplayer->send_command(p_from, packet.ptr(), packet.size());
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| }
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| 
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| void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
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| 	ERR_FAIL_COND_MSG(p_packet_len != 6, "Invalid packet received. Size too small.");
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| 	Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
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| 	ERR_FAIL_NULL(root_node);
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| 
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| 	const bool valid_rpc_checksum = p_packet[1];
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| 	int id = decode_uint32(&p_packet[2]);
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| 
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| 	const ObjectID *oid = assigned_ids.getptr(id);
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| 	if (oid == nullptr) {
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| 		return; // May be trying to confirm a node that was removed.
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| 	}
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| 
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| 	if (valid_rpc_checksum == false) {
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| 		const Node *node = ObjectDB::get_instance<Node>(*oid);
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| 		ERR_FAIL_NULL(node); // Bug.
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| 		ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + String(node->get_path()));
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| 	}
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| 
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| 	NodeCache *cache = nodes_cache.getptr(*oid);
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| 	ERR_FAIL_NULL(cache); // Bug.
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| 
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| 	bool *confirmed = cache->confirmed_peers.getptr(p_from);
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| 	ERR_FAIL_NULL_MSG(confirmed, "Invalid packet received. Tries to confirm a node which was not requested.");
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| 	*confirmed = true;
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| }
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| 
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| Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodeCache &p_cache, const List<int> &p_peers) {
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| 	// Encode function name.
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| 	const CharString path = String(multiplayer->get_root_path().rel_path_to(p_node->get_path())).utf8();
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| 	const int path_len = encode_cstring(path.get_data(), nullptr);
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| 
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| 	// Extract MD5 from rpc methods list.
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| 	const String methods_md5 = multiplayer->get_rpc_md5(p_node);
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| 	const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder.
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| 
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| 	Vector<uint8_t> packet;
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| 	packet.resize(1 + 4 + path_len + methods_md5_len);
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| 	int ofs = 0;
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| 
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| 	packet.write[ofs] = SceneMultiplayer::NETWORK_COMMAND_SIMPLIFY_PATH;
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| 	ofs += 1;
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| 
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| 	ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]);
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| 
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| 	ofs += encode_uint32(p_cache.cache_id, &packet.write[ofs]);
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| 
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| 	ofs += encode_cstring(path.get_data(), &packet.write[ofs]);
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| 
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| 	Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer();
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| 	ERR_FAIL_COND_V(multiplayer_peer.is_null(), ERR_BUG);
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| 
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| 	Error err = OK;
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| 	for (int peer_id : p_peers) {
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| 		multiplayer_peer->set_transfer_channel(0);
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| 		multiplayer_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);
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| 		err = multiplayer->send_command(peer_id, packet.ptr(), packet.size());
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| 		ERR_FAIL_COND_V(err != OK, err);
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| 		// Insert into confirmed, but as false since it was not confirmed.
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| 		p_cache.confirmed_peers.insert(peer_id, false);
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| 		ERR_CONTINUE(!peers_info.has(peer_id));
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| 		peers_info[peer_id].sent_nodes.insert(p_node->get_instance_id());
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| 	}
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| 	return err;
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| }
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| 
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| bool SceneCacheInterface::is_cache_confirmed(Node *p_node, int p_peer) {
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| 	ERR_FAIL_NULL_V(p_node, false);
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| 	const ObjectID oid = p_node->get_instance_id();
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| 	NodeCache *cache = nodes_cache.getptr(oid);
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| 	bool *confirmed = cache ? cache->confirmed_peers.getptr(p_peer) : nullptr;
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| 	return confirmed && *confirmed;
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| }
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| 
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| int SceneCacheInterface::make_object_cache(Object *p_obj) {
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| 	Node *node = Object::cast_to<Node>(p_obj);
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| 	ERR_FAIL_NULL_V(node, -1);
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| 	NodeCache &cache = _track(node);
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| 	if (cache.cache_id == 0) {
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| 		cache.cache_id = last_send_cache_id++;
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| 		assigned_ids[cache.cache_id] = p_obj->get_instance_id();
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| 	}
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| 	return cache.cache_id;
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| }
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| 
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| bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r_id) {
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| 	Node *node = Object::cast_to<Node>(p_obj);
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| 	ERR_FAIL_NULL_V(node, false);
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| 	// See if the path is cached.
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| 	NodeCache &cache = _track(node);
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| 	if (cache.cache_id == 0) {
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| 		cache.cache_id = last_send_cache_id++;
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| 		assigned_ids[cache.cache_id] = p_obj->get_instance_id();
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| 	}
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| 	r_id = cache.cache_id;
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| 
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| 	bool has_all_peers = true;
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| 	List<int> peers_to_add; // If one is missing, take note to add it.
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| 
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| 	if (p_peer_id > 0) {
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| 		// Fast single peer check.
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| 		ERR_FAIL_COND_V_MSG(!peers_info.has(p_peer_id), false, "Peer doesn't exist: " + itos(p_peer_id));
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| 
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| 		bool *confirmed = cache.confirmed_peers.getptr(p_peer_id);
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| 		if (!confirmed) {
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| 			peers_to_add.push_back(p_peer_id); // Need to also be notified.
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| 			has_all_peers = false;
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| 		} else if (!(*confirmed)) {
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| 			has_all_peers = false;
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| 		}
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| 	} else {
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| 		// Long and painful.
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| 		for (KeyValue<int, PeerInfo> &E : peers_info) {
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| 			if (p_peer_id < 0 && E.key == -p_peer_id) {
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| 				continue; // Continue, excluded.
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| 			}
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| 
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| 			bool *confirmed = cache.confirmed_peers.getptr(E.key);
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| 			if (!confirmed) {
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| 				peers_to_add.push_back(E.key); // Need to also be notified.
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| 				has_all_peers = false;
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| 			} else if (!(*confirmed)) {
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| 				has_all_peers = false;
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| 			}
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| 		}
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| 	}
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| 
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| 	if (peers_to_add.size()) {
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| 		_send_confirm_path(node, cache, peers_to_add);
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| 	}
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| 
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| 	return has_all_peers;
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| }
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| 
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| Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) {
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| 	PeerInfo *pinfo = peers_info.getptr(p_from);
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| 	ERR_FAIL_NULL_V(pinfo, nullptr);
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| 
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| 	RecvNode *recv_node = pinfo->recv_nodes.getptr(p_cache_id);
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| 	ERR_FAIL_NULL_V_MSG(recv_node, nullptr, vformat("ID %d not found in cache of peer %d.", p_cache_id, p_from));
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| 	Node *node = ObjectDB::get_instance<Node>(recv_node->oid);
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| 	if (!node) {
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| 		// Fallback to path lookup.
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| 		Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
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| 		ERR_FAIL_NULL_V(root_node, nullptr);
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| 		node = root_node->get_node(recv_node->path);
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| 		if (node) {
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| 			recv_node->oid = node->get_instance_id();
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| 		}
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| 	}
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| 	ERR_FAIL_NULL_V_MSG(node, nullptr, vformat("Failed to get cached node from peer %d with cache ID %d.", p_from, p_cache_id));
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| 	return node;
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| }
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| 
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| void SceneCacheInterface::clear() {
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| 	for (KeyValue<ObjectID, NodeCache> &E : nodes_cache) {
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| 		Object *obj = ObjectDB::get_instance(E.key);
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| 		ERR_CONTINUE(!obj);
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| 		obj->disconnect(SceneStringName(tree_exited), callable_mp(this, &SceneCacheInterface::_remove_node_cache));
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| 	}
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| 	peers_info.clear();
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| 	nodes_cache.clear();
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| 	assigned_ids.clear();
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| 	last_send_cache_id = 1;
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| }
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