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- Using a bucketized approach to select the editor scale in order to avoid too high values
- Add default app dimensions: used on Android devices with free floating app windows to set the default app frame
- Add ability to launch the Game window in an adjacent frame when in multi window mode
(cherry picked from commit
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| .. | ||
| assetPacks/installTime | ||
| assets | ||
| res | ||
| src/com/godot/game | ||
| AndroidManifest.xml | ||
| build.gradle | ||
| config.gradle | ||
| gradle.properties | ||
| settings.gradle | ||