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			71 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  javascript_main.cpp                                                  */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "core/io/resource_loader.h"
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| #include "main/main.h"
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| #include "os_javascript.h"
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| 
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| #include <emscripten/emscripten.h>
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| 
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| extern "C" EMSCRIPTEN_KEEPALIVE void main_after_fs_sync(char *p_idbfs_err) {
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| 
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| 	String idbfs_err = String::utf8(p_idbfs_err);
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| 	if (!idbfs_err.empty()) {
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| 		print_line("IndexedDB not available: " + idbfs_err);
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| 	}
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| 	OS_JavaScript *os = OS_JavaScript::get_singleton();
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| 	os->set_idb_available(idbfs_err.empty());
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| 	// Ease up compatibility.
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| 	ResourceLoader::set_abort_on_missing_resources(false);
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| 	Main::start();
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| 	os->run_async();
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| }
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| 
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| int main(int argc, char *argv[]) {
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| 
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| 	// Sync from persistent state into memory and then
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| 	// run the 'main_after_fs_sync' function.
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| 	/* clang-format off */
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| 	EM_ASM(
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| 		FS.mkdir('/userfs');
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| 		FS.mount(IDBFS, {}, '/userfs');
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| 		FS.syncfs(true, function(err) {
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| 			ccall('main_after_fs_sync', null, ['string'], [err ? err.message : ""])
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| 		});
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| 	);
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| 	/* clang-format on */
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| 
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| 	new OS_JavaScript(argc, argv);
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| 	// TODO: Check error return value.
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| 	Main::setup(argv[0], argc - 1, &argv[1]);
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| 
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| 	return 0;
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| 	// Continued async in main_after_fs_sync() from the syncfs() callback.
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| }
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