godot/servers/rendering/renderer_rd/shaders/forward_clustered
Thaddeus Crews dda0562f2f
Merge pull request #103934 from LiveTrower/dfg-lut
Forward+: Replace the current BRDF approximation with a DFG LUT and add multiscattering energy compensation
2025-05-09 11:29:16 -05:00
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best_fit_normal.glsl Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
integrate_dfg.glsl Replace BRDF approximation with a DFG LUT 2025-05-08 10:23:35 -06:00
scene_forward_clustered.glsl Merge pull request #103934 from LiveTrower/dfg-lut 2025-05-09 11:29:16 -05:00
scene_forward_clustered_inc.glsl Replace BRDF approximation with a DFG LUT 2025-05-08 10:23:35 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00