godot/modules/gltf
Thaddeus Crews e0f17b408b
Merge pull request #109685 from nikitalita/fix-gltf-infinite-loop
Fix infinite loop in GLTFDocument::_convert_animation_node_track
2025-08-26 19:01:12 -05:00
..
doc_classes GLTF: Support 64-bit sizes in glTF import and export 2025-06-05 12:40:21 -07:00
editor Fix light values on blend import when using non-physical light units 2025-08-15 21:30:08 +03:00
extensions Fix light values on blend import when using non-physical light units 2025-08-15 21:30:08 +03:00
structures GLTF: Support 64-bit sizes in glTF import and export 2025-06-05 12:40:21 -07:00
tests Tests: Fix unfiltered error output 2025-07-29 14:33:54 -05:00
config.py SCons: Specify optional dependencies for modules 2025-01-08 21:59:18 -06:00
gltf_defines.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
gltf_document.cpp Merge pull request #109685 from nikitalita/fix-gltf-infinite-loop 2025-08-26 19:01:12 -05:00
gltf_document.h GLTF: Fix nasty bug with incorrect buffer indices 2025-07-05 00:00:13 -07:00
gltf_state.cpp GLTF: Add extract_path and extract_prefix settings 2024-11-04 19:28:33 -08:00
gltf_state.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
gltf_template_convert.h Do not use Dictionary::keys() for Dictionary iteration. 2025-04-05 18:42:13 +08:00
README.md Fix glTF capitalization in class reference 2024-08-15 10:41:47 -07:00
register_types.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
register_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
skin_tool.cpp Comments spelling fixes 2025-06-15 01:36:10 +02:00
skin_tool.h Implement naming version system for FBX and Blend importers like glTF 2025-06-10 09:42:54 -07:00

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.