Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Thaddeus Crews 1ee48c5fde
Merge pull request #109478 from TCROC/fix-ios-auto-orientation
Fix screen_orientation not being assigned on ios
2025-08-11 09:55:22 -05:00
.github Merge pull request #108924 from bruvzg/ac17 2025-07-31 10:39:09 -05:00
core Merge pull request #109309 from dsnopek/gdextension-startup-callback-after-reload 2025-08-07 10:40:35 -05:00
doc fix function used in the code example 2025-08-10 18:24:13 -03:00
drivers Merge pull request #109478 from TCROC/fix-ios-auto-orientation 2025-08-11 09:55:22 -05:00
editor Fix remote tree max selection warning not showing properly 2025-08-09 18:10:09 -03:00
main [Windows] Add Intel Gen9.5 (Kaby Lake) GPUs to Angle blocklist. 2025-08-01 23:58:36 +03:00
misc [macOS] Regenerate editor icns file to include all resolutions. 2025-08-04 09:50:40 +03:00
modules Merge pull request #108165 from shiena/feature/improve-camera-server 2025-08-08 12:28:07 -05:00
platform Thread Syncronization for FileAccessHandler and DirectoryAccessHandler 2025-08-07 13:08:53 -05:00
scene Merge pull request #109444 from thederickff/ba-transform-before-esk 2025-08-11 09:55:22 -05:00
servers Merge pull request #109406 from stuartcarnie/metal_fx_spatial_fix 2025-08-08 12:28:10 -05:00
tests Fix TextEdit line wrap indent when disabled 2025-07-22 22:29:05 -04:00
thirdparty Fix C# environment variables (SDL-related issue) 2025-08-11 11:34:30 +05:00
.clang-format Style: Declare inline macros as attributes 2025-04-18 12:04:40 -05:00
.clang-tidy Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
.clangd Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
.editorconfig Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
.git-blame-ignore-revs Ignore #pragma once commit 2025-03-07 17:34:15 -06:00
.gitattributes Preserve CRLF line terminators for MSVS project template 2025-05-12 13:24:23 +02:00
.gitignore Add .zed to .gitignore 2025-07-04 18:49:36 +03:00
.mailmap Update AUTHORS and DONORS list 2025-02-26 12:54:25 +01:00
.pre-commit-config.yaml Update CI ruff pre-commit hooks 2025-06-18 12:58:36 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2025-02-26 12:54:25 +01:00
CHANGELOG.md Add changelog for Godot 4.4 2025-03-03 00:31:10 +01:00
CONTRIBUTING.md Update godot documentation contribution link 2024-07-20 20:51:11 -06:00
COPYRIGHT.txt Add missing copyright for pitch shift 2025-07-28 21:53:27 +02:00
DONORS.md Update donation link to fund.godotengine.org 2025-04-11 18:59:40 +02:00
gles3_builders.py Avoid unnecessary version_get_uniform() calls 2025-04-28 15:05:59 +02:00
glsl_builders.py SCons: Modernize shader builders 2025-03-29 11:51:54 -05:00
godot.manifest [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 2024-08-28 11:15:57 +03:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
logo_outlined.png Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo_outlined.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
methods.py Add module defines to the per-platform generated props file so VS knows which ones are enabled. 2025-06-19 14:42:57 +02:00
platform_methods.py Merge pull request #106390 from akien-mga/linux-drop-ppc32 2025-05-28 09:47:34 -05:00
pyproject.toml Fix alphabetical order of codespell ignore list 2025-06-02 09:31:06 -04:00
README.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
SConstruct Merge pull request #106218 from Nintorch/master 2025-06-24 18:34:28 -05:00
scu_builders.py Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
version.py Bump version to 4.5-beta 2025-06-16 01:54:06 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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