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		2420e46b44
		
	
	
	
	
		
			
			-works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync
		
			
				
	
	
		
			220 lines
		
	
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			220 lines
		
	
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  context_gl_win.cpp                                                   */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) || defined(GLES2_ENABLED)
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| 
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| //
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| // C++ Implementation: context_gl_x11
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| //
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| // Description:
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| //
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| //
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| // Author: Juan Linietsky <reduzio@gmail.com>, (C) 2008
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| //
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| // Copyright: See COPYING file that comes with this distribution
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| //
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| //
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| 
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| #define WINVER 0x0500
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| #include "context_gl_win.h"
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| 
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| //#include "drivers/opengl/glwrapper.h"
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| //#include "ctxgl_procaddr.h"
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| 
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| #define WGL_CONTEXT_MAJOR_VERSION_ARB  0x2091
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| #define WGL_CONTEXT_MINOR_VERSION_ARB  0x2092
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| #define WGL_CONTEXT_FLAGS_ARB          0x2094
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| #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
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| 
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| typedef HGLRC (APIENTRY* PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int*);
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| 
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| 
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| void ContextGL_Win::release_current() {
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| 
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| 
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| 	wglMakeCurrent(hDC,NULL);
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| 
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| }
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| 
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| 
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| void ContextGL_Win::make_current() {
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| 
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| 	wglMakeCurrent(hDC,hRC);
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| }
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| 
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| int ContextGL_Win::get_window_width() {
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| 
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| 	return OS::get_singleton()->get_video_mode().width;
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| }
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| 
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| int ContextGL_Win::get_window_height() {
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| 
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| 	return OS::get_singleton()->get_video_mode().height;
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| }
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| 
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| void ContextGL_Win::swap_buffers() {
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| 
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| 	SwapBuffers(hDC);
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| }
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| 
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| /*
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| static GLWrapperFuncPtr wrapper_get_proc_address(const char* p_function) {
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| 
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| 	print_line(String()+"getting proc of: "+p_function);
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| 	GLWrapperFuncPtr func=(GLWrapperFuncPtr)get_gl_proc_address(p_function);
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| 	if (!func) {
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| 		print_line("Couldn't find function: "+String(p_function));
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| 		print_line("error: "+itos(GetLastError()));
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| 	}
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| 	return func;
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| 
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| }
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| */
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| 
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| void ContextGL_Win::set_use_vsync(bool p_use) {
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| 
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| 	if (wglSwapIntervalEXT) {
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| 		wglSwapIntervalEXT(p_use?1:0);
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| 	}
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| 	use_vsync=p_use;
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| 
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| }
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| 
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| bool ContextGL_Win::is_using_vsync() const {
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| 
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| 	return use_vsync;
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| }
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| 
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| 
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| Error ContextGL_Win::initialize() {
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| 
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| 	static	PIXELFORMATDESCRIPTOR pfd= {
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| 		sizeof(PIXELFORMATDESCRIPTOR),				// Size Of This Pixel Format Descriptor
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| 		1,
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| 		PFD_DRAW_TO_WINDOW |						// Format Must Support Window
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| 		PFD_SUPPORT_OPENGL |						// Format Must Support OpenGL
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| 		PFD_DOUBLEBUFFER,
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| 		PFD_TYPE_RGBA,
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| 		24,
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| 		0, 0, 0, 0, 0, 0,							// Color Bits Ignored
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| 		0,// No Alpha Buffer
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| 		0,// Shift Bit Ignored
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| 		0,// No Accumulation Buffer
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| 		0, 0, 0, 0,// Accumulation Bits Ignored
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| 		24,// 24Bit Z-Buffer (Depth Buffer)
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| 		0,// No Stencil Buffer
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| 		0,// No Auxiliary Buffer
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| 		PFD_MAIN_PLANE, // Main Drawing Layer
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| 		0,// Reserved
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| 		0, 0, 0	// Layer Masks Ignored
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| 	};
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| 
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| 	if (!(hDC=GetDC(hWnd))) {
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| 		MessageBox(NULL,"Can't Create A GL Device Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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| 		return ERR_CANT_CREATE;								// Return FALSE
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| 	}
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| 
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| 	if (!(pixel_format=ChoosePixelFormat(hDC,&pfd)))	// Did Windows Find A Matching Pixel Format?
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| 	{
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| 		MessageBox(NULL,"Can't Find A Suitable pixel_format.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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| 		return ERR_CANT_CREATE;								// Return FALSE
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| 	}
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| 
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| 	if(!SetPixelFormat(hDC,pixel_format,&pfd))		// Are We Able To Set The Pixel Format?
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| 	{
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| 		MessageBox(NULL,"Can't Set The pixel_format.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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| 		return ERR_CANT_CREATE;								// Return FALSE
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| 	}
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| 
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| 	if (!(hRC=wglCreateContext(hDC)))				// Are We Able To Get A Rendering Context?
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| 	{
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| 		MessageBox(NULL,"Can't Create A Temporary GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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| 		return ERR_CANT_CREATE;								// Return FALSE
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| 	}
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| 
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| 	wglMakeCurrent(hDC,hRC);
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| 
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| 	if (opengl_3_context) {
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| 
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| 		int attribs[] = {
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| 			 WGL_CONTEXT_MAJOR_VERSION_ARB, 3,//we want a 3.1 context
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| 			 WGL_CONTEXT_MINOR_VERSION_ARB, 2,
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| 			 //and it shall be forward compatible so that we can only use up to date functionality
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| 			 WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
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| 		0}; //zero indicates the end of the array
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| 
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| 		PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; //pointer to the method
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| 		wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) wglGetProcAddress("wglCreateContextAttribsARB");
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| 
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| 		if(wglCreateContextAttribsARB == NULL) //OpenGL 3.0 is not supported
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| 		{
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| 			MessageBox(NULL,"Cannot get Proc Adress for CreateContextAttribs", "ERROR",MB_OK|MB_ICONEXCLAMATION);
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| 			wglDeleteContext(hRC);
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| 			return ERR_CANT_CREATE;
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| 		}
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| 
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| 		HGLRC new_hRC;
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| 		if (!(new_hRC=wglCreateContextAttribsARB(hDC,0, attribs)))
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| 		{
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| 			wglDeleteContext(hRC);
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| 			MessageBox(NULL,"Can't Create An OpenGL 3.1 Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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| 			return ERR_CANT_CREATE;								// Return false
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| 		}
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| 		wglMakeCurrent(hDC,NULL);
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| 		wglDeleteContext(hRC);
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| 		hRC=new_hRC;
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| 
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| 		if (!wglMakeCurrent(hDC,hRC)) 				// Try To Activate The Rendering Context
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| 		{
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| 			MessageBox(NULL,"Can't Activate The GL 3.1 Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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| 			return ERR_CANT_CREATE;							// Return FALSE
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| 		}
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| 
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| 		printf("Activated GL 3.1 context");
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| 	}
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| 
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| 	wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)  wglGetProcAddress ("wglSwapIntervalEXT");
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| //	glWrapperInit(wrapper_get_proc_address);
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| 
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| 	return OK;
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| }
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| 
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| ContextGL_Win::ContextGL_Win(HWND hwnd,bool p_opengl_3_context) {
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| 
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| 	opengl_3_context=p_opengl_3_context;
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| 	hWnd=hwnd;
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| 	use_vsync=false;
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| }
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| 
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| ContextGL_Win::~ContextGL_Win() {
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| 
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| 
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| }
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| 
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| 
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| #endif
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