godot/servers/rendering/renderer_rd/shaders/forward_clustered
Thaddeus Crews d0693d6867
Merge pull request #89988 from LunaCapra/specular-occlusion
Add support for bent normal maps for specular occlusion and indirect lighting
2025-05-14 09:44:06 -05:00
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best_fit_normal.glsl Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
integrate_dfg.glsl Replace BRDF approximation with a DFG LUT 2025-05-08 10:23:35 -06:00
scene_forward_clustered.glsl Merge pull request #89988 from LunaCapra/specular-occlusion 2025-05-14 09:44:06 -05:00
scene_forward_clustered_inc.glsl Add support for bent normals for indirect lighting and specular occlusion 2025-05-12 12:52:04 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00