godot/servers/rendering/renderer_rd/forward_clustered
Thaddeus Crews f56a4d4fe4
Merge pull request #105138 from stuartcarnie/fix_hangs
Renderer: Reduce scope of mutex locks to prevent common deadlocks
2025-04-14 19:39:47 -05:00
..
render_forward_clustered.cpp Merge pull request #105175 from clayjohn/RD-pipeline-sss-roughness 2025-04-10 11:10:22 -05:00
render_forward_clustered.h Revert early version of PR #105175 2025-04-10 11:09:50 -05:00
scene_shader_forward_clustered.cpp Merge pull request #105138 from stuartcarnie/fix_hangs 2025-04-14 19:39:47 -05:00
scene_shader_forward_clustered.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00