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			58 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -----------------------------------------------------------------------------
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| 
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| 	Copyright (c) 2006 Simon Brown                          si@sjbrown.co.uk
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| 
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| 	Permission is hereby granted, free of charge, to any person obtaining
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| 	a copy of this software and associated documentation files (the 
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| 	"Software"), to	deal in the Software without restriction, including
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| 	without limitation the rights to use, copy, modify, merge, publish,
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| 	distribute, sublicense, and/or sell copies of the Software, and to 
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| 	permit persons to whom the Software is furnished to do so, subject to 
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| 	the following conditions:
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| 
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| 	The above copyright notice and this permission notice shall be included
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| 	in all copies or substantial portions of the Software.
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| 
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| 	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 	OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 
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| 	MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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| 	IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 
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| 	CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 
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| 	TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 
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| 	SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 	
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|    -------------------------------------------------------------------------- */
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|    
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| #ifndef SQUISH_COLOURSET_H
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| #define SQUISH_COLOURSET_H
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| 
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| #include "squish/squish.h"
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| #include "maths.h"
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| 
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| namespace squish {
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| 
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| /*! @brief Represents a set of block colours
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| */
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| class ColourSet
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| {
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| public:
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| 	ColourSet( u8 const* rgba, int mask, int flags );
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| 
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| 	int GetCount() const { return m_count; }
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| 	Vec3 const* GetPoints() const { return m_points; }
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| 	float const* GetWeights() const { return m_weights; }
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| 	bool IsTransparent() const { return m_transparent; }
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| 
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| 	void RemapIndices( u8 const* source, u8* target ) const;
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| 
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| private:
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| 	int m_count;
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| 	Vec3 m_points[16];
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| 	float m_weights[16];
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| 	int m_remap[16];
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| 	bool m_transparent;
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| };
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| 
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| } // namespace sqish
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| 
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| #endif // ndef SQUISH_COLOURSET_H
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