godot/drivers/gles3
clayjohn 305216f558 Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
Properly pair and unpair instances based on cull mask to avoid any unnecessary processing and to ensure that changing the cull_mask and layer_mask actually updates culling behavior
2025-05-08 21:39:12 -07:00
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effects Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
environment Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shaders Compatibility: Disable environment ambient light when affected by light probes 2025-05-07 18:08:54 +02:00
storage Overhaul the cull mask internals for Lights, Decals, and Particle Colliders 2025-05-08 21:39:12 -07:00
rasterizer_canvas_gles3.cpp Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
rasterizer_canvas_gles3.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rasterizer_gles3.cpp Add GLOBAL_GET cached macros. 2025-04-30 15:08:50 +01:00
rasterizer_gles3.h rendering: compositor has is_opengl API; minor optimisations 2025-03-13 15:41:44 +11:00
rasterizer_scene_gles3.cpp GLES3: Fix errors baking light map with compatibility renderer 2025-05-06 09:02:34 +10:00
rasterizer_scene_gles3.h Fix uninitialised member vars in CommandQueueMT and RasterizerSceneGLES3 2025-03-25 17:19:16 +00:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_gles3.cpp Change RID_Owner::get_owned_list. 2025-04-21 01:04:27 +08:00
shader_gles3.h Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00