godot/drivers/gles3/storage
clayjohn 305216f558 Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
Properly pair and unpair instances based on cull mask to avoid any unnecessary processing and to ensure that changing the cull_mask and layer_mask actually updates culling behavior
2025-05-08 21:39:12 -07:00
..
config.cpp Check for all BPTC Extensions when using the OpenGL renderer. 2025-05-05 08:23:47 -07:00
config.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
light_storage.cpp Overhaul the cull mask internals for Lights, Decals, and Particle Colliders 2025-05-08 21:39:12 -07:00
light_storage.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
material_storage.cpp add REGION_RECT 2025-04-30 11:07:22 +02:00
material_storage.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
mesh_storage.cpp Added indirect drawing functionality to MultiMesh 2025-01-13 14:51:51 -06:00
mesh_storage.h Add Meshes to the Video RAM Profiler 2025-04-23 18:26:56 -04:00
particles_storage.cpp Overhaul the cull mask internals for Lights, Decals, and Particle Colliders 2025-05-08 21:39:12 -07:00
particles_storage.h Overhaul the cull mask internals for Lights, Decals, and Particle Colliders 2025-05-08 21:39:12 -07:00
render_scene_buffers_gles3.cpp Allow changing the anisotropic filter level at run-time per Viewport 2024-11-30 00:50:45 -03:00
render_scene_buffers_gles3.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
texture_storage.cpp Add Meshes to the Video RAM Profiler 2025-04-23 18:26:56 -04:00
texture_storage.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
utilities.cpp BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding 2025-03-07 15:26:03 +01:00
utilities.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00