..
config.cpp
Check for all BPTC Extensions when using the OpenGL renderer.
2025-05-05 08:23:47 -07:00
config.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
light_storage.cpp
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
2025-05-08 21:39:12 -07:00
light_storage.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
material_storage.cpp
add REGION_RECT
2025-04-30 11:07:22 +02:00
material_storage.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
mesh_storage.cpp
Added indirect drawing functionality to MultiMesh
2025-01-13 14:51:51 -06:00
mesh_storage.h
Add Meshes to the Video RAM Profiler
2025-04-23 18:26:56 -04:00
particles_storage.cpp
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
2025-05-08 21:39:12 -07:00
particles_storage.h
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
2025-05-08 21:39:12 -07:00
render_scene_buffers_gles3.cpp
Allow changing the anisotropic filter level at run-time per Viewport
2024-11-30 00:50:45 -03:00
render_scene_buffers_gles3.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
texture_storage.cpp
Add Meshes to the Video RAM Profiler
2025-04-23 18:26:56 -04:00
texture_storage.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
utilities.cpp
BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding
2025-03-07 15:26:03 +01:00
utilities.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00