..
dummy
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
2025-05-08 21:39:12 -07:00
environment
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
renderer_rd
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
2025-05-08 21:39:12 -07:00
storage
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
2025-05-08 21:39:12 -07:00
instance_uniforms.cpp
Implement 2D instance shader parameters
2024-12-17 23:59:16 +01:00
instance_uniforms.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
renderer_canvas_cull.cpp
Merge pull request #104386 from Repiteo/core/cpp-math
2025-04-27 19:21:22 -05:00
renderer_canvas_cull.h
Increase chunk limit for known problematic RID_Owners.
2025-04-16 17:03:47 -07:00
renderer_canvas_render.cpp
Avoid crashes when engine leaks canvas items and friends
2023-12-20 13:19:46 +01:00
renderer_canvas_render.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
renderer_compositor.cpp
Organize ifdefs for disabling navigation, physics, and XR
2025-04-02 08:24:24 -07:00
renderer_compositor.h
rendering: compositor has is_opengl API; minor optimisations
2025-03-13 15:41:44 +11:00
renderer_geometry_instance.cpp
allow moving meshes without motion vectors
2025-04-25 14:25:06 +02:00
renderer_geometry_instance.h
allow moving meshes without motion vectors
2025-04-25 14:25:06 +02:00
renderer_scene_cull.cpp
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
2025-05-08 21:39:12 -07:00
renderer_scene_cull.h
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
2025-05-08 21:39:12 -07:00
renderer_scene_occlusion_cull.cpp
Jitter raster occlusion camera to reduce false positives.
2024-04-03 12:18:45 +01:00
renderer_scene_occlusion_cull.h
Fix occlusion culling by using depth instead of Euclidean distance when selecting the closest point
2025-03-08 08:48:34 +02:00
renderer_scene_render.cpp
Fix various typos
2025-01-08 14:47:42 +02:00
renderer_scene_render.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
renderer_viewport.cpp
Add GLOBAL_GET cached macros.
2025-04-30 15:08:50 +01:00
renderer_viewport.h
Remove ABS in favor of Math::abs
2025-03-19 13:52:40 +01:00
rendering_context_driver.cpp
Disable extra memory tracking by default
2024-08-24 20:52:39 -03:00
rendering_context_driver.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
rendering_device.compat.inc
RenderingDevice: introduce parameter 'mipmaps' for texture_create_from_extension()
2025-05-07 15:15:55 +03:00
rendering_device.cpp
RenderingDevice: introduce parameter 'mipmaps' for texture_create_from_extension()
2025-05-07 15:15:55 +03:00
rendering_device.h
RenderingDevice: introduce parameter 'mipmaps' for texture_create_from_extension()
2025-05-07 15:15:55 +03:00
rendering_device_binds.cpp
Use get_slicec instead of get_slice for single character splitters
2025-03-08 20:36:37 +01:00
rendering_device_binds.h
Add ConstIterator to Dictionary.
2025-03-13 01:28:46 +08:00
rendering_device_commons.cpp
Add ASTC HDR format variants
2025-02-13 11:45:42 -03:00
rendering_device_commons.h
Core: Add dedicated BitField template
2025-04-11 11:53:26 -05:00
rendering_device_driver.cpp
Fix duplicated spec constant on SPIR-V reflection.
2025-01-09 10:27:38 -03:00
rendering_device_driver.h
RenderingDevice: introduce parameter 'mipmaps' for texture_create_from_extension()
2025-05-07 15:15:55 +03:00
rendering_device_graph.cpp
Fix UBSAN alignment issues in the render graph
2025-04-17 14:40:06 -03:00
rendering_device_graph.h
Core: Add dedicated BitField template
2025-04-11 11:53:26 -05:00
rendering_light_culler.cpp
Style: Enable clang-format's InsertBraces config
2025-01-09 16:46:51 +01:00
rendering_light_culler.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
rendering_method.cpp
rendering_method.h
Physics Interpolation - Move 3D FTI to SceneTree
2025-04-26 14:13:30 +01:00
rendering_server_constants.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
rendering_server_default.cpp
Allow to compile the engine without XR support
2025-02-25 17:07:21 -03:00
rendering_server_default.h
Physics Interpolation - Move 3D FTI to SceneTree
2025-04-26 14:13:30 +01:00
rendering_server_globals.cpp
rendering_server_globals.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_compiler.cpp
Core: Add [[nodiscard]] to string-like classes
2025-05-06 12:23:41 -05:00
shader_compiler.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
shader_include_db.cpp
Adding ability to include build-in include files (precursor to custom shader templates)
2024-11-24 08:47:45 +11:00
shader_include_db.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
shader_language.cpp
[Shaders] Allow constants and expressions in hint_range
2025-04-17 17:43:01 +03:00
shader_language.h
[Shaders] Allow constants and expressions in hint_range
2025-04-17 17:43:01 +03:00
shader_preprocessor.cpp
Core: Add [[nodiscard]] to string-like classes
2025-05-06 12:23:41 -05:00
shader_preprocessor.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
shader_types.cpp
add REGION_RECT
2025-04-30 11:07:22 +02:00
shader_types.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
shader_warnings.cpp
Use std::size instead of sizeof(a) / sizeof(a[0]) pattern throughout the codebase.
2025-02-07 14:57:48 +01:00
shader_warnings.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00