godot/servers/rendering/dummy
clayjohn 305216f558 Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
Properly pair and unpair instances based on cull mask to avoid any unnecessary processing and to ensure that changing the cull_mask and layer_mask actually updates culling behavior
2025-05-08 21:39:12 -07:00
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environment Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
storage Overhaul the cull mask internals for Lights, Decals, and Particle Colliders 2025-05-08 21:39:12 -07:00
rasterizer_canvas_dummy.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rasterizer_dummy.h rendering: compositor has is_opengl API; minor optimisations 2025-03-13 15:41:44 +11:00
rasterizer_scene_dummy.h allow moving meshes without motion vectors 2025-04-25 14:25:06 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00