godot/platform/android/export
Anish Mishra 28d1dccf63
Android: Fix export and runtime logic to check if using Vulkan
Also fix iOS export logic that would force a min target of iOS 14.0 (for Metal)
even when targeting the Compatibility renderer.

Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
..
export.cpp Updates how the REQUEST_INSTALL_PACKAGES permission is handled 2024-12-25 20:04:34 -08:00
export.h [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
export_plugin.cpp Android: Fix export and runtime logic to check if using Vulkan 2025-02-23 12:28:59 +01:00
export_plugin.h Add option to disable Swipe-to-Dismiss for Wear OS 2024-12-20 23:21:50 +05:30
godot_plugin_config.cpp Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
godot_plugin_config.h Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
gradle_export_util.cpp Use implicit launch when running a Godot Android project from the editor 2025-01-13 08:52:17 -08:00
gradle_export_util.h Android Code Cleanup: Rename constants to uppercase 2024-12-23 14:14:41 +05:30
logo.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
run_icon.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00