godot/platform/android/java
Anish Mishra 28d1dccf63
Android: Fix export and runtime logic to check if using Vulkan
Also fix iOS export logic that would force a min target of iOS 14.0 (for Metal)
even when targeting the Compatibility renderer.

Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
..
app Bump the version of the openxr vendors plugin dependency 2025-02-12 09:51:07 -08:00
editor Android Editor: Fix expand button black bar issue 2025-02-21 13:00:49 +05:30
gradle/wrapper Update Android dependencies for the project 2024-01-18 10:35:32 -08:00
lib Android: Fix export and runtime logic to check if using Vulkan 2025-02-23 12:28:59 +01:00
nativeSrcsConfigs Enable automatic install of export apks for the Android editor 2024-10-28 16:12:16 -07:00
scripts Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
build.gradle Enable XR Preview Mode for PICO OS 2025-01-13 16:34:22 +00:00
gradle.properties Fix gradle build errors when the build path contains non-ASCII characters 2024-02-13 14:31:08 -08:00
gradlew Upgrade Android Gradle to version 7.2 2021-10-14 16:19:00 +01:00
gradlew.bat Upgrade Android Gradle to version 7.2 2021-10-14 16:19:00 +01:00
settings.gradle Improve support for XR projects 2024-09-06 00:35:50 -07:00
THIRDPARTY.md Update the GodotHost interface to support signing and verifying Android apks 2024-08-26 11:16:38 -07:00