godot/scene/resources
2025-05-06 14:46:54 +02:00
..
2d Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
3d Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
animated_texture.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
animated_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
animation.compat.inc Fix seeking Animation immediate after playback for Discrete track 2024-06-08 22:09:37 +09:00
animation.cpp Merge pull request #104386 from Repiteo/core/cpp-math 2025-04-27 19:21:22 -05:00
animation.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
animation_library.cpp Add String::replace_char(s) methods for performance and convenience 2025-04-10 13:08:45 +02:00
animation_library.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
atlas_texture.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
atlas_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
audio_stream_polyphonic.compat.inc Add samples playback support 2024-06-18 11:06:31 -04:00
audio_stream_polyphonic.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
audio_stream_polyphonic.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
audio_stream_wav.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
audio_stream_wav.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
bit_map.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
bit_map.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
bone_map.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
bone_map.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
camera_attributes.cpp Add GLOBAL_GET cached macros. 2025-04-30 15:08:50 +01:00
camera_attributes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
camera_texture.cpp Automatically activate camera monitoring when using CameraTexture. 2025-04-24 00:22:44 +02:00
camera_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
canvas_item_material.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
canvas_item_material.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
color_palette.cpp Save color palette as resources to reuse later 2024-12-06 20:16:06 +07:00
color_palette.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
compositor.cpp CompositorEffect should use GDVIRTUAL_CALL() so it works with GDExtension 2024-12-03 12:57:56 -06:00
compositor.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
compressed_texture.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
compressed_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
curve.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
curve.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
curve_texture.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
curve_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
environment.cpp Add GLOBAL_GET cached macros. 2025-04-30 15:08:50 +01:00
environment.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
external_texture.cpp ExternalTexture: Avoid error when destroyed without having been used 2024-10-23 10:04:38 +02:00
external_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
font.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
font.cpp Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
font.h Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
gradient.cpp Use LocalVector for Curve and Gradient 2025-01-09 14:25:21 +02:00
gradient.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
gradient_texture.cpp Directly use segment points in Geometry2D/3D function parameters 2025-03-30 16:25:59 -07:00
gradient_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
image_texture.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
image_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
immediate_mesh.cpp Fix immediate mesh modifications that don't call set_mesh 2024-10-03 18:08:49 -06:00
immediate_mesh.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
label_settings.cpp Implmement stackable text effects on label type through label settings 2025-04-26 20:50:20 +08:00
label_settings.h Implmement stackable text effects on label type through label settings 2025-04-26 20:50:20 +08:00
material.cpp Add GLOBAL_GET cached macros. 2025-04-30 15:08:50 +01:00
material.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
mesh.cpp SCons: Add enum conversion warning 2025-04-26 12:06:20 -05:00
mesh.h Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
mesh_data_tool.compat.inc Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
mesh_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
mesh_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
multimesh.cpp Add explicit error messages to Multimesh error functions to make errors easier to understand. 2025-02-05 23:48:01 +01:00
multimesh.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
navigation_mesh.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
navigation_mesh.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
packed_scene.cpp Add String::replace_char(s) methods for performance and convenience 2025-04-10 13:08:45 +02:00
packed_scene.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
particle_process_material.cpp Merge pull request #104386 from Repiteo/core/cpp-math 2025-04-27 19:21:22 -05:00
particle_process_material.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
physics_material.cpp Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
physics_material.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
placeholder_textures.cpp Support immediately update ui after resizing placeholder* texture 2024-02-02 14:56:05 +08:00
placeholder_textures.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
portable_compressed_texture.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
portable_compressed_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
resource_format_text.cpp Using iterator pattern instead of List::Element *. 2025-03-28 13:29:15 +08:00
resource_format_text.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub Pre-commit: Fix applying ruff to SCsub files 2024-12-28 10:19:46 +01:00
shader.compat.inc Allow setting a cubemap as default parameter to shader 2024-08-27 09:43:05 +03:00
shader.cpp Always use String as StringName backing internally. 2025-04-23 14:57:03 +02:00
shader.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shader_include.cpp Use append_ instead of parse_ for String methods. 2025-03-27 17:51:02 +01:00
shader_include.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
skeleton_profile.cpp Fix cases where _get returned true erroneously 2025-04-25 19:06:09 +02:00
skeleton_profile.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
sky.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
sky.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
sprite_frames.cpp Use SceneStringName in more places 2024-12-02 14:39:16 +01:00
sprite_frames.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
style_box.cpp GDExtension: Mark virtual function as is_required in extension_api.json 2024-09-11 16:48:14 -05:00
style_box.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_flat.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_flat.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_line.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_line.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_texture.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
surface_tool.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
surface_tool.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
svg_texture.cpp Add type hint to SVGTexture dictionary 2025-05-05 02:09:34 -07:00
svg_texture.h Add SVGTexture importer. 2025-04-24 08:15:53 +03:00
syntax_highlighter.cpp Add ConstIterator to Dictionary. 2025-03-13 01:28:46 +08:00
syntax_highlighter.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
text_file.cpp Use append_ instead of parse_ for String methods. 2025-03-27 17:51:02 +01:00
text_file.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
text_line.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
text_line.cpp Fix class reference discrepancy when using --doctool with TextServerFallback 2025-04-29 02:40:32 +02:00
text_line.h Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
text_paragraph.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
text_paragraph.cpp Fix class reference discrepancy when using --doctool with TextServerFallback 2025-04-29 02:40:32 +02:00
text_paragraph.h Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
texture.cpp GDExtension: Mark virtual function as is_required in extension_api.json 2024-09-11 16:48:14 -05:00
texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
texture_rd.cpp Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY 2024-11-11 15:31:43 +03:00
texture_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
theme.cpp Use get_slicec instead of get_slice for single character splitters 2025-03-08 20:36:37 +01:00
theme.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
video_stream.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
video_stream.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visual_shader.cpp add REGION_RECT 2025-04-30 11:07:22 +02:00
visual_shader.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
visual_shader_nodes.compat.inc Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
visual_shader_nodes.cpp Merge pull request #100350 from Namey5/visualshader-worldposfromdepth-fix 2025-01-22 16:32:26 -06:00
visual_shader_nodes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visual_shader_particle_nodes.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
visual_shader_particle_nodes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visual_shader_sdf_nodes.cpp made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_sdf_nodes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
world_2d.cpp Organize ifdefs for disabling navigation, physics, and XR 2025-04-02 08:24:24 -07:00
world_2d.h Organize ifdefs for disabling navigation, physics, and XR 2025-04-02 08:24:24 -07:00