godot/modules/mono
2025-10-05 23:29:04 +02:00
..
build_scripts C#: Add option to treat warnings as errors 2024-12-18 10:23:41 -06:00
doc_classes [C#] Unexpose GodotSharp 2024-05-04 14:09:42 +02:00
editor Merge pull request #108577 from YYF233333/global_class_list 2025-09-30 11:19:10 -05:00
glue Store current capacity in CowData buffers, and rewrite most of it. 2025-09-25 22:00:17 +02:00
icons Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
mono_gd Merge pull request #96146 from raulsntos/dotnet/resolve-hostfxr-path-from-command-line 2025-06-09 12:31:27 -05:00
thirdparty [.NET] Require net9.0 for Android exports 2025-09-05 04:14:27 +02:00
utils Fix Mono build on Windows after String::resize rename 2025-06-13 18:01:50 +02:00
.editorconfig Style: Unify .editorconfig logic 2025-01-12 08:49:01 -06:00
.gitignore .NET: Generate SdkPackageVersions.props from version.py 2022-10-05 20:31:26 +02:00
__init__.py Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
class_db_api_json.cpp Change ClassDB::get_class_list and related stuff. 2025-09-16 15:00:33 +08:00
class_db_api_json.h Style: Remove redundant DEBUG_METHODS_ENABLED 2025-05-15 13:09:41 -05:00
config.py SCons: Better validation for platform-specific opt-in drivers 2024-08-21 22:53:34 +02:00
csharp_script.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
csharp_script.h Remove rw_lock.h and rb_map.h includes from object.h. 2025-10-05 23:29:04 +02:00
Directory.Build.props C#: Make GodotSharp API a NuGet package 2022-08-22 03:36:51 +02:00
Directory.Build.targets C#: Generate symbols packages 2022-10-08 13:59:06 +02:00
global.json Enforce using .NET SDK >= 8 in modules/mono/ 2024-04-23 22:54:22 +02:00
godotsharp_defs.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godotsharp_dirs.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
godotsharp_dirs.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
interop_types.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
managed_callable.cpp Add methods to get argument count of methods 2024-03-10 11:02:43 +01:00
managed_callable.h Remove rw_lock.h and rb_map.h includes from object.h. 2025-10-05 23:29:04 +02:00
mono_gc_handle.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
mono_gc_handle.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
README.md Remove unnecessary spaces. 2023-11-03 09:17:54 -07:00
register_types.cpp Core: Handle disabled class detection in ClassDB 2025-08-26 09:31:14 -05:00
register_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
signal_awaiter_utils.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
signal_awaiter_utils.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00

How to build and run

  1. Build Godot with the module enabled: module_mono_enabled=yes.
  2. After building Godot, use it to generate the C# glue code:
    <godot_binary> --generate-mono-glue ./modules/mono/glue
    
  3. Build the C# solutions:
    ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin
    

The paths specified in these examples assume the command is being run from the Godot source root.

How to deal with NuGet packages

We distribute the API assemblies, our source generators, and our custom MSBuild project SDK as NuGet packages. This is all transparent to the user, but it can make things complicated during development.

In order to use Godot with a development of those packages, we must create a local NuGet source where MSBuild can find them. This can be done with the .NET CLI:

dotnet nuget add source ~/MyLocalNugetSource --name MyLocalNugetSource

The Godot NuGet packages must be added to that local source. Additionally, we must make sure there are no other versions of the package in the NuGet cache, as MSBuild may pick one of those instead.

In order to simplify this process, the build_assemblies.py script provides the following --push-nupkgs-local option:

./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin \
    --push-nupkgs-local ~/MyLocalNugetSource

This option ensures the packages will be added to the specified local NuGet source and that conflicting versions of the package are removed from the NuGet cache. It's recommended to always use this option when building the C# solutions during development to avoid mistakes.

Double Precision Support (REAL_T_IS_DOUBLE)

Follow the above instructions but build Godot with the precision=double argument to scons

When building the NuGet packages, specify --precision=double - for example:

./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin \
    --push-nupkgs-local ~/MyLocalNugetSource --precision=double