..
bokeh_dof.cpp
Push pipeline compilation of various effects to the worker thread pool.
2025-10-13 12:00:23 -03:00
bokeh_dof.h
Push pipeline compilation of various effects to the worker thread pool.
2025-10-13 12:00:23 -03:00
copy_effects.cpp
Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 17:48:12 -08:00
copy_effects.h
Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 17:48:12 -08:00
debug_effects.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
debug_effects.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
fsr.cpp
Push pipeline compilation of various effects to the worker thread pool.
2025-10-13 12:00:23 -03:00
fsr.h
Push pipeline compilation of various effects to the worker thread pool.
2025-10-13 12:00:23 -03:00
fsr2.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
fsr2.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
luminance.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
luminance.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
metal_fx.h
Renderer: Eliminates String allocations for all labels in the renderer
2025-05-28 06:01:35 +10:00
metal_fx.mm
Introduce 'visionos' platform derived from 'apple_embedded'
2025-05-19 15:47:01 -07:00
motion_vectors_store.cpp
Metal: Add MetalFX upscaling support
2025-01-06 06:03:18 -07:00
motion_vectors_store.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
resolve.cpp
Add depth resolve to the mobile renderer
2025-07-16 20:37:39 -07:00
resolve.h
Add depth resolve to the mobile renderer
2025-07-16 20:37:39 -07:00
roughness_limiter.cpp
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
roughness_limiter.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
Revert "SCons: Add CPPEXTPATH for external includes"
2025-10-06 13:09:22 -05:00
smaa.cpp
Optimize glow and tonemap gather step in the mobile renderer
2025-10-30 21:56:26 -07:00
smaa.h
Optimize glow and tonemap gather step in the mobile renderer
2025-10-30 21:56:26 -07:00
sort_effects.cpp
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
sort_effects.h
Add Span struct (replacing StrRange). Spans represent read-only access to a contiguous array, resembling std::span.
2025-03-09 18:19:51 +01:00
spatial_upscaler.h
Renderer: Eliminates String allocations for all labels in the renderer
2025-05-28 06:01:35 +10:00
ss_effects.cpp
Sanitize INF/NaN when copying last frame texture for SSIL/SSR.
2025-11-13 16:38:54 +03:00
ss_effects.h
Overhaul screen space reflections.
2025-10-21 19:23:38 +03:00
taa.cpp
TAA adjustment to reduce ghosting
2025-11-18 12:24:09 +01:00
taa.h
TAA adjustment to reduce ghosting
2025-11-18 12:24:09 +01:00
tone_mapper.cpp
Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
2025-12-03 09:01:39 -05:00
tone_mapper.h
Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
2025-12-03 09:01:39 -05:00
vrs.cpp
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
vrs.h
Merge pull request #99551 from DarioSamo/fragment-density-map
2025-03-28 14:31:19 +01:00