.. |
bokeh_dof.cpp
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
bokeh_dof.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
copy_effects.cpp
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Resolve load and store ops automatically for render passes for discardable textures.
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2024-11-25 11:27:48 -03:00 |
copy_effects.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
debug_effects.cpp
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Change how device address is requested to avoid future API breakage
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2025-02-11 20:00:18 -03:00 |
debug_effects.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
fsr.cpp
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Metal: Add MetalFX upscaling support
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2025-01-06 06:03:18 -07:00 |
fsr.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
fsr2.cpp
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Core: Modernize C headers with C++ equivalents
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2025-05-02 08:23:01 -05:00 |
fsr2.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
luminance.cpp
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Fix uninitialized value in Tonemap
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2025-02-20 16:51:41 -03:00 |
luminance.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
metal_fx.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
metal_fx.mm
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Core: Integrate warning suppression macro helpers
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2025-04-03 10:13:46 -05:00 |
motion_vectors_store.cpp
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Metal: Add MetalFX upscaling support
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2025-01-06 06:03:18 -07:00 |
motion_vectors_store.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
resolve.cpp
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
resolve.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
roughness_limiter.cpp
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Move roughness limiter and sort into their own classes
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2023-03-09 21:58:55 +11:00 |
roughness_limiter.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
SCsub
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Add SMAA 1x
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2025-05-21 15:02:09 -04:00 |
smaa.cpp
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Add SMAA 1x
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2025-05-21 15:02:09 -04:00 |
smaa.h
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Add SMAA 1x
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2025-05-21 15:02:09 -04:00 |
sort_effects.cpp
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
sort_effects.h
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Add Span struct (replacing StrRange ). Spans represent read-only access to a contiguous array, resembling std::span .
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2025-03-09 18:19:51 +01:00 |
spatial_upscaler.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
ss_effects.cpp
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Core: Use Math namespace for constants
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2025-04-10 16:29:30 -05:00 |
ss_effects.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
taa.cpp
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Tune TAA disocclusion scale to avoid rejecting all samples during motion.
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2024-01-04 17:06:57 -08:00 |
taa.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
tone_mapper.cpp
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Resolve load and store ops automatically for render passes for discardable textures.
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2024-11-25 11:27:48 -03:00 |
tone_mapper.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
vrs.cpp
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Merge pull request #99768 from dsnopek/openxr-vulkan-foveated-rendering
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2025-04-17 09:14:23 -05:00 |
vrs.h
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Merge pull request #99551 from DarioSamo/fragment-density-map
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2025-03-28 14:31:19 +01:00 |