godot/servers/rendering/renderer_rd/effects
Raymond DiDonato 6b99608950 Add SMAA 1x
2025-05-21 15:02:09 -04:00
..
bokeh_dof.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
bokeh_dof.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
copy_effects.cpp Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
copy_effects.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
debug_effects.cpp Change how device address is requested to avoid future API breakage 2025-02-11 20:00:18 -03:00
debug_effects.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
fsr.cpp Metal: Add MetalFX upscaling support 2025-01-06 06:03:18 -07:00
fsr.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
fsr2.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
fsr2.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
luminance.cpp Fix uninitialized value in Tonemap 2025-02-20 16:51:41 -03:00
luminance.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
metal_fx.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
metal_fx.mm Core: Integrate warning suppression macro helpers 2025-04-03 10:13:46 -05:00
motion_vectors_store.cpp Metal: Add MetalFX upscaling support 2025-01-06 06:03:18 -07:00
motion_vectors_store.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
resolve.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
resolve.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
roughness_limiter.cpp Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
roughness_limiter.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub Add SMAA 1x 2025-05-21 15:02:09 -04:00
smaa.cpp Add SMAA 1x 2025-05-21 15:02:09 -04:00
smaa.h Add SMAA 1x 2025-05-21 15:02:09 -04:00
sort_effects.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
sort_effects.h Add Span struct (replacing StrRange). Spans represent read-only access to a contiguous array, resembling std::span. 2025-03-09 18:19:51 +01:00
spatial_upscaler.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
ss_effects.cpp Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
ss_effects.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
taa.cpp Tune TAA disocclusion scale to avoid rejecting all samples during motion. 2024-01-04 17:06:57 -08:00
taa.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
tone_mapper.cpp Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
tone_mapper.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
vrs.cpp Merge pull request #99768 from dsnopek/openxr-vulkan-foveated-rendering 2025-04-17 09:14:23 -05:00
vrs.h Merge pull request #99551 from DarioSamo/fragment-density-map 2025-03-28 14:31:19 +01:00