.. |
effects
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Apply luminance multiplier in copy_cubemap_to_panorama
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2025-10-13 21:41:03 -07:00 |
environment
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Fix spotlight's shadow with volumetric fog
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2025-08-13 09:28:06 +02:00 |
forward_clustered
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Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs
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2025-09-26 23:20:08 -07:00 |
forward_mobile
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Add material debanding for use in Mobile rendering method.
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2025-10-08 16:22:41 -04:00 |
blit.glsl
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Fix debanding for Mobile rendering method with HDR 2D.
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2025-07-24 16:11:49 -04:00 |
canvas.glsl
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[MSDF] Fix outline bleed out at small sizes.
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2025-08-31 23:35:33 +03:00 |
canvas_occlusion.glsl
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Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes.
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2024-12-17 07:41:09 -08:00 |
canvas_sdf.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
canvas_uniforms_inc.glsl
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Add shader baker to project exporter.
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2025-05-27 12:45:27 -03:00 |
cluster_data_inc.glsl
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Create mobile renderer
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2021-05-03 21:54:11 +10:00 |
cluster_debug.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
cluster_render.glsl
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[macOS] Selectively bake specific shader variants for MoltenVK.
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2025-07-09 20:09:56 +03:00 |
cluster_store.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
decal_data_inc.glsl
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Optimize Mobile renderer by using FP16 explicitly.
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2025-06-09 14:39:35 -03:00 |
giprobe_write.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
half_inc.glsl
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Optimize Mobile renderer by using FP16 explicitly.
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2025-06-09 14:39:35 -03:00 |
light_data_inc.glsl
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Optimize Mobile renderer by using FP16 explicitly.
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2025-06-09 14:39:35 -03:00 |
particles.glsl
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Fix: Mass property particle shader error
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2025-01-28 21:00:26 -05:00 |
particles_copy.glsl
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Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale
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2023-09-08 20:01:57 +01:00 |
samplers_inc.glsl
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Style: Trim trailing whitespace and ensure newline at EOF
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2024-05-08 10:12:46 +02:00 |
scene_data_inc.glsl
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Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs
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2025-09-26 23:20:08 -07:00 |
scene_forward_aa_inc.glsl
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Optimize Mobile renderer by using FP16 explicitly.
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2025-06-09 14:39:35 -03:00 |
scene_forward_gi_inc.glsl
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Reduce the number of samplers used by the scene shaders
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2023-12-15 17:13:44 -07:00 |
scene_forward_lights_inc.glsl
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Fix scene shader crash due to rename of view matrix and inverse view matrix
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2025-10-07 13:36:23 -07:00 |
scene_forward_vertex_lights_inc.glsl
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Optimize Mobile renderer by using FP16 explicitly.
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2025-06-09 14:39:35 -03:00 |
SCsub
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Adding ability to include build-in include files (precursor to custom shader templates)
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2024-11-24 08:47:45 +11:00 |
skeleton.glsl
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |