godot/scene/2d
Thaddeus Crews c227126764
Merge pull request #109820 from groud/fix_one_way_collision_tilemaplayer
Fix one-way-collision polygons being merged despite being on different Y-origins in TileMapLayer
2025-08-22 16:11:53 -05:00
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navigation Only repath a NavigationAgent with a target position 2025-06-14 01:26:36 +02:00
physics Fix move_and_slide forcing synchronization with physics thread 2025-08-14 18:58:36 +02:00
animated_sprite_2d.cpp Don't put main properties of AnimatedSprite2D inside a group 2025-06-14 19:20:58 +08:00
animated_sprite_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
audio_listener_2d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
audio_listener_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
audio_stream_player_2d.compat.inc Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const 2024-02-08 13:01:50 -06:00
audio_stream_player_2d.cpp Add GLOBAL_GET cached macros. 2025-04-30 15:08:50 +01:00
audio_stream_player_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
back_buffer_copy.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
back_buffer_copy.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
camera_2d.cpp Rename Camera2D set_position_smoothing_enabled parameter 2025-07-30 16:05:30 -05:00
camera_2d.h Allow overriding 2D editor cursor 2025-06-12 14:00:19 +02:00
canvas_group.cpp Add node configuration warnings for nested clipping and CanvasGroups 2025-03-26 21:40:49 -07:00
canvas_group.h Add node configuration warnings for nested clipping and CanvasGroups 2025-03-26 21:40:49 -07:00
canvas_modulate.cpp Fix super call in various get_configuration_warnings methods 2024-09-05 16:08:35 +02:00
canvas_modulate.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
cpu_particles_2d.compat.inc Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
cpu_particles_2d.cpp Fix CPUParticles2D repeatedly scaling particles with 0 velocity and Align Y 2025-07-09 11:09:37 -04:00
cpu_particles_2d.h Merge pull request #102249 from Arnklit/particles2d-emission-shapes 2025-03-11 14:01:00 -05:00
gpu_particles_2d.compat.inc Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
gpu_particles_2d.cpp Merge pull request #107915 from QbieShay/fix_emitting_reset 2025-07-04 10:09:03 -05:00
gpu_particles_2d.h Merge pull request #102249 from Arnklit/particles2d-emission-shapes 2025-03-11 14:01:00 -05:00
light_2d.cpp Merge pull request #107591 from timothyqiu/group-enable-default 2025-06-24 18:34:28 -05:00
light_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
light_occluder_2d.cpp FTI - Change SceneTree global setting to static 2025-06-23 10:19:24 +01:00
light_occluder_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
line_2d.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
line_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
line_builder.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
line_builder.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
marker_2d.cpp Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
marker_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
mesh_instance_2d.cpp Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
mesh_instance_2d.h Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
multimesh_instance_2d.cpp Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
multimesh_instance_2d.h Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
node_2d.cpp Base accessibility API. 2025-04-08 20:14:28 +03:00
node_2d.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
parallax_2d.cpp Fix editor parallax grid snap movement 2025-01-21 08:21:46 -05:00
parallax_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
parallax_background.cpp Add new Parallax2D node 2024-03-03 15:46:40 -05:00
parallax_background.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
parallax_layer.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
parallax_layer.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
path_2d.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
path_2d.h Improve Path2D debug performance 2025-06-09 17:25:06 +02:00
polygon_2d.cpp Fix error spam caused by internal_vertex_count property 2025-07-02 18:20:41 +02:00
polygon_2d.h Add feature hint string and "On" text for checkable groups 2025-05-21 14:56:55 -07:00
remote_transform_2d.cpp Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
remote_transform_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
skeleton_2d.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
skeleton_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
sprite_2d.cpp Make PROPERTY_HINT_GROUP_ENABLE hide properties by default 2025-06-16 20:03:49 +08:00
sprite_2d.h Reintroduce the dragging method of Sprite2D's region_rect 2025-05-24 19:41:05 +08:00
tile_map.compat.inc Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
tile_map.cpp Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
tile_map.h Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
tile_map_layer.cpp Merge pull request #109820 from groud/fix_one_way_collision_tilemaplayer 2025-08-22 16:11:53 -05:00
tile_map_layer.h Fixes one-way-collision polygons being merged despite being on different Y-origins in TileMapLayer 2025-08-22 21:34:04 +02:00
visible_on_screen_notifier_2d.cpp Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
visible_on_screen_notifier_2d.h Fix incorrect guards in VisibleOnScreenNotifier2D 2025-03-21 14:08:02 +01:00