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			637 lines
		
	
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			637 lines
		
	
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  shader_editor_plugin.cpp                                             */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #include "shader_editor_plugin.h"
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| #include "tools/editor/editor_settings.h"
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| 
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| #include "spatial_editor_plugin.h"
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| #include "io/resource_loader.h"
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| #include "io/resource_saver.h"
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| #include "os/keyboard.h"
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| #include "tools/editor/editor_node.h"
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| #include "tools/editor/property_editor.h"
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| #include "os/os.h"
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| 
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| 
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| /*** SETTINGS EDITOR ****/
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| 
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| 
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| 
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| 
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| /*** SCRIPT EDITOR ****/
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| 
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| 
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| Ref<Shader> ShaderTextEditor::get_edited_shader() const {
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| 
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| 	return shader;
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| }
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| void ShaderTextEditor::set_edited_shader(const Ref<Shader>& p_shader,ShaderLanguage::ShaderType p_type) {
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| 
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| 	shader=p_shader;
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| 	type=p_type;
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| 
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| 	_load_theme_settings();
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| 
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| 	if (p_type==ShaderLanguage::SHADER_MATERIAL_LIGHT || p_type==ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT)
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| 		get_text_edit()->set_text(shader->get_light_code());
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| 	else if (p_type==ShaderLanguage::SHADER_MATERIAL_VERTEX || p_type==ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX)
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| 		get_text_edit()->set_text(shader->get_vertex_code());
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| 	else
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| 		get_text_edit()->set_text(shader->get_fragment_code());
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| 
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| 	_line_col_changed();
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| 
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| 
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| }
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| 
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| 
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| void ShaderTextEditor::_load_theme_settings() {
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| 
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| 	get_text_edit()->clear_colors();
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| 
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| 	/* keyword color */
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| 
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| 	get_text_edit()->set_custom_bg_color(EDITOR_DEF("text_editor/background_color",Color(0,0,0,0)));
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| 	get_text_edit()->add_color_override("font_color",EDITOR_DEF("text_editor/text_color",Color(0,0,0)));
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| 	get_text_edit()->add_color_override("line_number_color",EDITOR_DEF("text_editor/line_number_color",Color(0,0,0)));
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| 	get_text_edit()->add_color_override("caret_color",EDITOR_DEF("text_editor/caret_color",Color(0,0,0)));
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| 	get_text_edit()->add_color_override("font_selected_color",EDITOR_DEF("text_editor/text_selected_color",Color(1,1,1)));
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| 	get_text_edit()->add_color_override("selection_color",EDITOR_DEF("text_editor/selection_color",Color(0.2,0.2,1)));
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| 	get_text_edit()->add_color_override("brace_mismatch_color",EDITOR_DEF("text_editor/brace_mismatch_color",Color(1,0.2,0.2)));
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| 	get_text_edit()->add_color_override("current_line_color",EDITOR_DEF("text_editor/current_line_color",Color(0.3,0.5,0.8,0.15)));
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| 	get_text_edit()->add_color_override("word_highlighted_color",EDITOR_DEF("text_editor/word_highlighted_color",Color(0.8,0.9,0.9,0.15)));
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| 	get_text_edit()->add_color_override("number_color",EDITOR_DEF("text_editor/number_color",Color(0.9,0.6,0.0,2)));
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| 	get_text_edit()->add_color_override("function_color",EDITOR_DEF("text_editor/function_color",Color(0.4,0.6,0.8)));
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| 	get_text_edit()->add_color_override("member_variable_color",EDITOR_DEF("text_editor/member_variable_color",Color(0.9,0.3,0.3)));
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| 	get_text_edit()->add_color_override("mark_color", EDITOR_DEF("text_editor/mark_color", Color(1.0,0.4,0.4,0.4)));
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| 	get_text_edit()->add_color_override("breakpoint_color", EDITOR_DEF("text_editor/breakpoint_color", Color(0.8,0.8,0.4,0.2)));
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| 	get_text_edit()->add_color_override("search_result_color",EDITOR_DEF("text_editor/search_result_color",Color(0.05,0.25,0.05,1)));
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| 	get_text_edit()->add_color_override("search_result_border_color",EDITOR_DEF("text_editor/search_result_border_color",Color(0.1,0.45,0.1,1)));
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| 
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| 	Color keyword_color= EDITOR_DEF("text_editor/keyword_color",Color(0.5,0.0,0.2));
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| 
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| 
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| 	List<String> keywords;
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| 	ShaderLanguage::get_keyword_list(type,&keywords);
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| 
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| 
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| 	for(List<String>::Element *E=keywords.front();E;E=E->next()) {
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| 
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| 		get_text_edit()->add_keyword_color(E->get(),keyword_color);
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| 	}
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| 
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| 	//colorize core types
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| //	Color basetype_color= EDITOR_DEF("text_editor/base_type_color",Color(0.3,0.3,0.0));
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| 
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| 
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| 	//colorize comments
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| 	Color comment_color = EDITOR_DEF("text_editor/comment_color",Color::hex(0x797e7eff));
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| 
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| 	get_text_edit()->add_color_region("/*","*/",comment_color,false);
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| 	get_text_edit()->add_color_region("//","",comment_color,false);
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| 	//colorize strings
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| 	Color string_color = EDITOR_DEF("text_editor/string_color",Color::hex(0x6b6f00ff));
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| 	/*
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| 	List<String> strings;
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| 	shader->get_shader_mode()->get_string_delimiters(&strings);
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| 
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| 	for (List<String>::Element *E=strings.front();E;E=E->next()) {
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| 
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| 		String string = E->get();
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| 		String beg = string.get_slice(" ",0);
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| 		String end = string.get_slice_count(" ")>1?string.get_slice(" ",1):String();
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| 		get_text_edit()->add_color_region(beg,end,string_color,end=="");
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| 	}*/
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| 
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| 	//colorize symbols
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| 	Color symbol_color= EDITOR_DEF("text_editor/symbol_color",Color::hex(0x005291ff));
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| 	get_text_edit()->set_symbol_color(symbol_color);
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| 
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| }
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| 
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| 
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| void ShaderTextEditor::_validate_script() {
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| 
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| 	String errortxt;
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| 	int line,col;
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| 
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| 	String code=get_text_edit()->get_text();
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| 	//List<StringName> params;
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| 	//shader->get_param_list(¶ms);
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| 
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| 	print_line("compile: type: "+itos(type)+" code:\n"+code);
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| 
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| 	Error err = ShaderLanguage::compile(code,type,NULL,NULL,&errortxt,&line,&col);
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| 
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| 	if (err!=OK) {
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| 		String error_text="error("+itos(line+1)+","+itos(col)+"): "+errortxt;
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| 		set_error(error_text);
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| 		get_text_edit()->set_line_as_marked(line,true);
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| 
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| 	} else {
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| 		for(int i=0;i<get_text_edit()->get_line_count();i++)
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| 			get_text_edit()->set_line_as_marked(i,false);
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| 		set_error("");
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| 	}
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| 
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| 	emit_signal("script_changed");
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| }
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| 
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| void ShaderTextEditor::_bind_methods() {
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| 
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| 
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| 	//ADD_SIGNAL( MethodInfo("script_changed") );
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| 
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| }
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| 
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| ShaderTextEditor::ShaderTextEditor() {
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| 
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| 
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| }
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| 
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| /*** SCRIPT EDITOR ******/
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| 
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| 
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| 
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| void ShaderEditor::_menu_option(int p_option) {
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| 
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| 
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| 	ShaderTextEditor *current = tab_container->get_current_tab_control()->cast_to<ShaderTextEditor>();
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| 	if (!current)
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| 		return;
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| 
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| 	switch(p_option) {
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| 		case EDIT_UNDO: {
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| 
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| 
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| 			current->get_text_edit()->undo();
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| 		} break;
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| 		case EDIT_REDO: {
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| 			current->get_text_edit()->redo();
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| 
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| 		} break;
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| 		case EDIT_CUT: {
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| 
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| 			current->get_text_edit()->cut();
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| 		} break;
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| 		case EDIT_COPY: {
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| 			current->get_text_edit()->copy();
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| 
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| 		} break;
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| 		case EDIT_PASTE: {
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| 			current->get_text_edit()->paste();
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| 
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| 		} break;
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| 		case EDIT_SELECT_ALL: {
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| 
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| 			current->get_text_edit()->select_all();
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| 
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| 		} break;
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| 		case SEARCH_FIND: {
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| 
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| 			current->get_find_replace_bar()->popup_search();
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| 		} break;
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| 		case SEARCH_FIND_NEXT: {
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| 
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| 			current->get_find_replace_bar()->search_next();
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| 		} break;
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| 		case SEARCH_FIND_PREV: {
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| 
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| 			current->get_find_replace_bar()->search_prev();
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| 		} break;
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| 		case SEARCH_REPLACE: {
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| 
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| 			current->get_find_replace_bar()->popup_replace();
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| 		} break;
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| //		case SEARCH_LOCATE_SYMBOL: {
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| 
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| //		} break;
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| 		case SEARCH_GOTO_LINE: {
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| 
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| 			goto_line_dialog->popup_find_line(current->get_text_edit());
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| 		} break;
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| 
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| 	}
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| }
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| 
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| void ShaderEditor::_tab_changed(int p_which) {
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| 
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| 	ShaderTextEditor *shader_editor = tab_container->get_tab_control(p_which)->cast_to<ShaderTextEditor>();
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| 
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| 	if (shader_editor && is_inside_tree())
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| 		shader_editor->get_text_edit()->grab_focus();
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| 
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| 	ensure_select_current();
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| }
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| 
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| void ShaderEditor::_notification(int p_what) {
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| 
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| 	if (p_what==NOTIFICATION_ENTER_TREE) {
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| 
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| 		close->set_normal_texture( get_icon("Close","EditorIcons"));
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| 		close->set_hover_texture( get_icon("CloseHover","EditorIcons"));
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| 		close->set_pressed_texture( get_icon("Close","EditorIcons"));
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| 		close->connect("pressed",this,"_close_callback");
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| 
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| 	}
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| 	if (p_what==NOTIFICATION_DRAW) {
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| 
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| 		RID ci = get_canvas_item();
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| 		Ref<StyleBox> style = get_stylebox("panel","Panel");
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| 		style->draw( ci, Rect2( Point2(), get_size() ) );
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| 
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| 	}
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| 
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| }
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| 
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| 
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| 
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| Dictionary ShaderEditor::get_state() const {
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| #if 0
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| 	apply_shaders();
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| 
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| 	Dictionary state;
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| 
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| 	Array paths;
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| 	int open=-1;
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| 
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| 	for(int i=0;i<tab_container->get_child_count();i++) {
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| 
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| 		ShaderTextEditor *ste = tab_container->get_child(i)->cast_to<ShaderTextEditor>();
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| 		if (!ste)
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| 			continue;
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| 
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| 
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| 		Ref<Shader> shader = ste->get_edited_shader();
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| 		if (shader->get_path()!="" && shader->get_path().find("local://")==-1 && shader->get_path().find("::")==-1) {
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| 
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| 			paths.push_back(shader->get_path());
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| 		} else {
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| 
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| 
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| 			const Node *owner = _find_node_with_shader(get_root_node(),shader.get_ref_ptr());
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| 			if (owner)
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| 				paths.push_back(owner->get_path());
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| 
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| 		}
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| 
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| 		if (i==tab_container->get_current_tab())
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| 			open=i;
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| 	}
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| 
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| 	if (paths.size())
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| 		state["sources"]=paths;
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| 	if (open!=-1)
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| 		state["current"]=open;
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| 
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| 
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| 	return state;
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| #endif
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| 	return Dictionary();
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| }
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| void ShaderEditor::set_state(const Dictionary& p_state) {
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| #if 0
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| 	print_line("setting state..");
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| 	if (!p_state.has("sources"))
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| 		return; //bleh
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| 
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| 	Array sources = p_state["sources"];
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| 	for(int i=0;i<sources.size();i++) {
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| 
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| 		Variant source=sources[i];
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| 
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| 		Ref<Shader> shader;
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| 
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| 		if (source.get_type()==Variant::NODE_PATH) {
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| 
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| 			print_line("cain find owner at path "+String(source));
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| 			Node *owner=get_root_node()->get_node(source);
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| 			if (!owner)
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| 				continue;
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| 
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| 			shader = owner->get_shader();
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| 		} else if (source.get_type()==Variant::STRING) {
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| 
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| 			print_line("loading at path "+String(source));
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| 			shader = ResourceLoader::load(source,"Shader");
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| 		}
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| 
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| 		print_line("found shader at "+String(source)+"? - "+itos(shader.is_null()));
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| 		if (shader.is_null()) //ah well..
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| 			continue;
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| 
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| 		get_scene()->get_root_node()->call("_resource_selected",shader);
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| 	}
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| 
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| 	if (p_state.has("current"))
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| 	tab_container->set_current_tab(p_state["current"]);
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| #endif
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| }
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| void ShaderEditor::clear() {
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| 
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| }
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| 
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| void ShaderEditor::_params_changed() {
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| 
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| 
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| 	fragment_editor->_validate_script();
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| 	vertex_editor->_validate_script();
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| 	light_editor->_validate_script();
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| }
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| 
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| void ShaderEditor::_editor_settings_changed() {
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| 
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| 		vertex_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete"));
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| 		vertex_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file"));
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| 		vertex_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/tab_size"));
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| 		vertex_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/draw_tabs"));
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| 		vertex_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/show_line_numbers"));
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| 		vertex_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/syntax_highlighting"));
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| 		vertex_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences"));
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| 		vertex_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/caret_blink"));
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| 		vertex_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/caret_blink_speed"));
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| 
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| 		fragment_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete"));
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| 		fragment_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file"));
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| 		fragment_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/tab_size"));
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| 		fragment_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/draw_tabs"));
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| 		fragment_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/show_line_numbers"));
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| 		fragment_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/syntax_highlighting"));
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| 		fragment_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences"));
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| 		fragment_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/caret_blink"));
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| 		fragment_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/caret_blink_speed"));
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| 
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| 		light_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete"));
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| 		light_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file"));
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| 		light_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/tab_size"));
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| 		light_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/draw_tabs"));
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| 		light_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/show_line_numbers"));
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| 		light_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/syntax_highlighting"));
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| 		light_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences"));
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| 		light_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/caret_blink"));
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| 		light_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/caret_blink_speed"));
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| }
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| 
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| void ShaderEditor::_bind_methods() {
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| 
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| 	ObjectTypeDB::bind_method("_editor_settings_changed",&ShaderEditor::_editor_settings_changed);
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| 	ObjectTypeDB::bind_method("_tab_changed",&ShaderEditor::_tab_changed);
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| 	ObjectTypeDB::bind_method("_menu_option",&ShaderEditor::_menu_option);
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| 	ObjectTypeDB::bind_method("_params_changed",&ShaderEditor::_params_changed);
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| 	ObjectTypeDB::bind_method("_close_callback",&ShaderEditor::_close_callback);
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| 	ObjectTypeDB::bind_method("apply_shaders",&ShaderEditor::apply_shaders);
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| //	ObjectTypeDB::bind_method("_close_current_tab",&ShaderEditor::_close_current_tab);
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| }
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| 
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| void ShaderEditor::ensure_select_current() {
 | |
| 
 | |
| /*
 | |
| 	if (tab_container->get_child_count() && tab_container->get_current_tab()>=0) {
 | |
| 
 | |
| 		ShaderTextEditor *ste = tab_container->get_child(tab_container->get_current_tab())->cast_to<ShaderTextEditor>();
 | |
| 		if (!ste)
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| 			return;
 | |
| 		Ref<Shader> shader = ste->get_edited_shader();
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| 		get_scene()->get_root_node()->call("_resource_selected",shader);
 | |
| 	}*/
 | |
| }
 | |
| 
 | |
| void ShaderEditor::edit(const Ref<Shader>& p_shader) {
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| 
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| 	if (p_shader.is_null())
 | |
| 		return;
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| 
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| 
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| 	shader=p_shader;
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| 
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| 	if (shader->get_mode()==Shader::MODE_MATERIAL) {
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| 		vertex_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_MATERIAL_VERTEX);
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| 		fragment_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_MATERIAL_FRAGMENT);
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| 		light_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_LIGHT);
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| 	} else if (shader->get_mode()==Shader::MODE_CANVAS_ITEM) {
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| 
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| 		vertex_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX);
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| 		fragment_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT);
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| 		light_editor->set_edited_shader(shader,ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT);
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| 	}
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| 
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| 	//vertex_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_VERTEX);
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| 	// see if already has it
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| 
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| 
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| }
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| 
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| void ShaderEditor::save_external_data() {
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| 
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| 	if (shader.is_null())
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| 		return;
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| 	apply_shaders();
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| 
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| 	if (shader->get_path()!="" && shader->get_path().find("local://")==-1 &&shader->get_path().find("::")==-1) {
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| 		//external shader, save it
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| 		ResourceSaver::save(shader->get_path(),shader);
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| 	}
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| }
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| 
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| void ShaderEditor::apply_shaders()  {
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| 
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| 
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| 	if (shader.is_valid()) {
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| 		shader->set_code(vertex_editor->get_text_edit()->get_text(),fragment_editor->get_text_edit()->get_text(),light_editor->get_text_edit()->get_text(),0,0);
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| 		shader->set_edited(true);
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| 	}
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| }
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| 
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| void ShaderEditor::_close_callback() {
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| 
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| 	hide();
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| }
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| 
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| 
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| ShaderEditor::ShaderEditor() {
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| 
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| 	tab_container = memnew( TabContainer );
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| 	add_child(tab_container);
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| 	tab_container->set_area_as_parent_rect();
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| 	tab_container->set_begin(Point2(0,0));
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| 	//tab_container->set_begin(Point2(0,0));
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| 
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| 	close = memnew( TextureButton );
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| 	close->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_END,20);
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| 	close->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,4);
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| 	close->set_anchor_and_margin(MARGIN_TOP,ANCHOR_BEGIN,2);
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| 	add_child(close);
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| 
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| 
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| 
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| 	edit_menu = memnew( MenuButton );
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| 	add_child(edit_menu);
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| 	edit_menu->set_pos(Point2(5,-1));
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| 	edit_menu->set_text(TTR("Edit"));
 | |
| 	edit_menu->get_popup()->add_item(TTR("Undo"),EDIT_UNDO,KEY_MASK_CMD|KEY_Z);
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| 	edit_menu->get_popup()->add_item(TTR("Redo"),EDIT_REDO,KEY_MASK_CMD|KEY_MASK_SHIFT|KEY_Z);
 | |
| 	edit_menu->get_popup()->add_separator();
 | |
| 	edit_menu->get_popup()->add_item(TTR("Cut"),EDIT_CUT,KEY_MASK_CMD|KEY_X);
 | |
| 	edit_menu->get_popup()->add_item(TTR("Copy"),EDIT_COPY,KEY_MASK_CMD|KEY_C);
 | |
| 	edit_menu->get_popup()->add_item(TTR("Paste"),EDIT_PASTE,KEY_MASK_CMD|KEY_V);
 | |
| 	edit_menu->get_popup()->add_separator();
 | |
| 	edit_menu->get_popup()->add_item(TTR("Select All"),EDIT_SELECT_ALL,KEY_MASK_CMD|KEY_A);
 | |
| 	edit_menu->get_popup()->connect("item_pressed", this,"_menu_option");
 | |
| 
 | |
| 
 | |
| 	search_menu = memnew( MenuButton );
 | |
| 	add_child(search_menu);
 | |
| 	search_menu->set_pos(Point2(38,-1));
 | |
| 	search_menu->set_text(TTR("Search"));
 | |
| 	search_menu->get_popup()->add_item(TTR("Find.."),SEARCH_FIND,KEY_MASK_CMD|KEY_F);
 | |
| 	search_menu->get_popup()->add_item(TTR("Find Next"),SEARCH_FIND_NEXT,KEY_F3);
 | |
| 	search_menu->get_popup()->add_item(TTR("Find Previous"),SEARCH_FIND_PREV,KEY_MASK_SHIFT|KEY_F3);
 | |
| 	search_menu->get_popup()->add_item(TTR("Replace.."),SEARCH_REPLACE,KEY_MASK_CMD|KEY_R);
 | |
| 	search_menu->get_popup()->add_separator();
 | |
| //	search_menu->get_popup()->add_item("Locate Symbol..",SEARCH_LOCATE_SYMBOL,KEY_MASK_CMD|KEY_K);
 | |
| 	search_menu->get_popup()->add_item(TTR("Goto Line.."),SEARCH_GOTO_LINE,KEY_MASK_CMD|KEY_G);
 | |
| 	search_menu->get_popup()->connect("item_pressed", this,"_menu_option");
 | |
| 
 | |
| 
 | |
| 	tab_container->connect("tab_changed", this,"_tab_changed");
 | |
| 
 | |
| 	erase_tab_confirm = memnew( ConfirmationDialog );
 | |
| 	add_child(erase_tab_confirm);
 | |
| 	erase_tab_confirm->connect("confirmed", this,"_close_current_tab");
 | |
| 
 | |
| 
 | |
| 	goto_line_dialog = memnew(GotoLineDialog);
 | |
| 	add_child(goto_line_dialog);
 | |
| 
 | |
| 	vertex_editor = memnew( ShaderTextEditor );
 | |
| 	tab_container->add_child(vertex_editor);
 | |
| 	vertex_editor->set_name(TTR("Vertex"));
 | |
| 
 | |
| 	fragment_editor = memnew( ShaderTextEditor );
 | |
| 	tab_container->add_child(fragment_editor);
 | |
| 	fragment_editor->set_name(TTR("Fragment"));
 | |
| 
 | |
| 	light_editor = memnew( ShaderTextEditor );
 | |
| 	tab_container->add_child(light_editor);
 | |
| 	light_editor->set_name(TTR("Lighting"));
 | |
| 
 | |
| 	tab_container->set_current_tab(1);
 | |
| 
 | |
| 
 | |
| 	vertex_editor->connect("script_changed", this,"apply_shaders");
 | |
| 	fragment_editor->connect("script_changed", this,"apply_shaders");
 | |
| 	light_editor->connect("script_changed", this,"apply_shaders");
 | |
| 	EditorSettings::get_singleton()->connect("settings_changed",this,"_editor_settings_changed");
 | |
| 
 | |
| 	_editor_settings_changed();
 | |
| }
 | |
| 
 | |
| 
 | |
| void ShaderEditorPlugin::edit(Object *p_object) {
 | |
| 
 | |
| 	if (!p_object->cast_to<Shader>())
 | |
| 		return;
 | |
| 
 | |
| 	shader_editor->edit(p_object->cast_to<Shader>());
 | |
| 
 | |
| }
 | |
| 
 | |
| bool ShaderEditorPlugin::handles(Object *p_object) const {
 | |
| 
 | |
| 	Shader *shader=p_object->cast_to<Shader>();
 | |
| 	if (!shader)
 | |
| 		return false;
 | |
| 	if (_2d)
 | |
| 		return shader->get_mode()==Shader::MODE_CANVAS_ITEM;
 | |
| 	else
 | |
| 		return shader->get_mode()==Shader::MODE_MATERIAL;
 | |
| }
 | |
| 
 | |
| void ShaderEditorPlugin::make_visible(bool p_visible) {
 | |
| 
 | |
| 	if (p_visible) {
 | |
| 		shader_editor->show();
 | |
| 		//shader_editor->set_process(true);
 | |
| 	} else {
 | |
| 
 | |
| 		shader_editor->apply_shaders();
 | |
| 		//shader_editor->hide();
 | |
| 		//shader_editor->set_process(false);
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| void ShaderEditorPlugin::selected_notify() {
 | |
| 
 | |
| 	shader_editor->ensure_select_current();
 | |
| }
 | |
| 
 | |
| Dictionary ShaderEditorPlugin::get_state() const {
 | |
| 
 | |
| 	return shader_editor->get_state();
 | |
| }
 | |
| 
 | |
| void ShaderEditorPlugin::set_state(const Dictionary& p_state) {
 | |
| 
 | |
| 	shader_editor->set_state(p_state);
 | |
| }
 | |
| void ShaderEditorPlugin::clear() {
 | |
| 
 | |
| 	shader_editor->clear();
 | |
| }
 | |
| 
 | |
| void ShaderEditorPlugin::save_external_data() {
 | |
| 
 | |
| 	shader_editor->save_external_data();
 | |
| }
 | |
| 
 | |
| void ShaderEditorPlugin::apply_changes() {
 | |
| 
 | |
| 	shader_editor->apply_shaders();
 | |
| }
 | |
| 
 | |
| ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node, bool p_2d) {
 | |
| 
 | |
| 	editor=p_node;
 | |
| 	shader_editor = memnew( ShaderEditor );
 | |
| 	_2d=p_2d;
 | |
| 	if (p_2d)
 | |
| 		add_control_to_container(CONTAINER_CANVAS_EDITOR_BOTTOM,shader_editor);
 | |
| 	else
 | |
| 		add_control_to_container(CONTAINER_SPATIAL_EDITOR_BOTTOM,shader_editor);
 | |
| //	editor->get_viewport()->add_child(shader_editor);
 | |
| //	shader_editor->set_area_as_parent_rect();
 | |
| 
 | |
| 	shader_editor->hide();
 | |
| 
 | |
| }
 | |
| 
 | |
| 
 | |
| ShaderEditorPlugin::~ShaderEditorPlugin() {
 | |
| }
 | |
| 
 | 
