mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 05:31:01 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			115 lines
		
	
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			115 lines
		
	
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  pivot_transform.h                                                    */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
 | |
| /*                                                                       */
 | |
| /* The above copyright notice and this permission notice shall be        */
 | |
| /* included in all copies or substantial portions of the Software.       */
 | |
| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| 
 | |
| #ifndef PIVOT_TRANSFORM_H
 | |
| #define PIVOT_TRANSFORM_H
 | |
| 
 | |
| #include "core/math/transform.h"
 | |
| #include "core/reference.h"
 | |
| 
 | |
| #include "model_abstraction.h"
 | |
| 
 | |
| #include "fbx_parser/FBXDocument.h"
 | |
| #include "tools/import_utils.h"
 | |
| 
 | |
| enum TransformationComp {
 | |
| 	TransformationComp_Translation,
 | |
| 	TransformationComp_Scaling,
 | |
| 	TransformationComp_Rotation,
 | |
| 	TransformationComp_RotationOffset,
 | |
| 	TransformationComp_RotationPivot,
 | |
| 	TransformationComp_PreRotation,
 | |
| 	TransformationComp_PostRotation,
 | |
| 	TransformationComp_ScalingOffset,
 | |
| 	TransformationComp_ScalingPivot,
 | |
| 	TransformationComp_GeometricTranslation,
 | |
| 	TransformationComp_GeometricRotation,
 | |
| 	TransformationComp_GeometricScaling,
 | |
| 	TransformationComp_MAXIMUM
 | |
| };
 | |
| // Abstract away pivot data so its simpler to handle
 | |
| struct PivotTransform : Reference, ModelAbstraction {
 | |
| 	// at the end we want to keep geometric_ everything, post and pre rotation
 | |
| 	// these are used during animation data processing / keyframe ingestion the rest can be simplified down / out.
 | |
| 	Quat pre_rotation = Quat();
 | |
| 	Quat post_rotation = Quat();
 | |
| 	Quat rotation = Quat();
 | |
| 	Quat geometric_rotation = Quat();
 | |
| 	Vector3 rotation_pivot = Vector3();
 | |
| 	Vector3 rotation_offset = Vector3();
 | |
| 	Vector3 scaling_offset = Vector3(1.0, 1.0, 1.0);
 | |
| 	Vector3 scaling_pivot = Vector3(1.0, 1.0, 1.0);
 | |
| 	Vector3 translation = Vector3();
 | |
| 	Vector3 scaling = Vector3(1.0, 1.0, 1.0);
 | |
| 	Vector3 geometric_scaling = Vector3(1.0, 1.0, 1.0);
 | |
| 	Vector3 geometric_translation = Vector3();
 | |
| 
 | |
| 	Vector3 raw_rotation = Vector3();
 | |
| 	Vector3 raw_post_rotation = Vector3();
 | |
| 	Vector3 raw_pre_rotation = Vector3();
 | |
| 
 | |
| 	/* Read pivots from the document */
 | |
| 	void ReadTransformChain();
 | |
| 
 | |
| 	void debug_pivot_xform(String p_name) {
 | |
| 		print_verbose("debugging node name: " + p_name);
 | |
| 		print_verbose("raw rotation: " + raw_rotation * (180 / Math_PI));
 | |
| 		print_verbose("raw pre_rotation " + raw_pre_rotation * (180 / Math_PI));
 | |
| 		print_verbose("raw post_rotation " + raw_post_rotation * (180 / Math_PI));
 | |
| 	}
 | |
| 
 | |
| 	Transform ComputeGlobalTransform(Transform t) const;
 | |
| 	Transform ComputeLocalTransform(Transform t) const;
 | |
| 	Transform ComputeGlobalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const;
 | |
| 	Transform ComputeLocalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const;
 | |
| 
 | |
| 	/* Extract into xforms and calculate once */
 | |
| 	void ComputePivotTransform();
 | |
| 
 | |
| 	/* Execute the command for the pivot generation */
 | |
| 	void Execute();
 | |
| 
 | |
| 	void set_parent(Ref<PivotTransform> p_parent) {
 | |
| 		parent_transform = p_parent;
 | |
| 	}
 | |
| 
 | |
| 	bool computed_global_xform = false;
 | |
| 	Ref<PivotTransform> parent_transform = Ref<PivotTransform>();
 | |
| 	//Transform chain[TransformationComp_MAXIMUM];
 | |
| 
 | |
| 	// cached for later use
 | |
| 	Transform GlobalTransform = Transform();
 | |
| 	Transform LocalTransform = Transform();
 | |
| 	Transform Local_Scaling_Matrix = Transform(); // used for inherit type.
 | |
| 	Transform GeometricTransform = Transform(); // 3DS max only
 | |
| 	FBXDocParser::TransformInheritance inherit_type = FBXDocParser::TransformInheritance_MAX; // maya fbx requires this - sorry <3
 | |
| };
 | |
| 
 | |
| #endif // PIVOT_TRANSFORM_H
 | 
