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			69 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| supported_platforms = ["windows", "osx", "x11", "server", "android", "haiku", "javascript", "iphone"]
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| 
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| 
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| def can_build(env, platform):
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|     return True
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| 
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| 
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| def configure(env):
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|     platform = env["platform"]
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| 
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|     if platform not in supported_platforms:
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|         raise RuntimeError("This module does not currently support building for this platform")
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| 
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|     env.use_ptrcall = True
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|     env.add_module_version_string("mono")
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| 
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|     from SCons.Script import BoolVariable, PathVariable, Variables, Help
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| 
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|     default_mono_static = platform in ["iphone", "javascript"]
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|     default_mono_bundles_zlib = platform in ["javascript"]
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| 
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|     envvars = Variables()
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|     envvars.Add(
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|         PathVariable(
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|             "mono_prefix",
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|             "Path to the Mono installation directory for the target platform and architecture",
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|             "",
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|             PathVariable.PathAccept,
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|         )
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|     )
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|     envvars.Add(BoolVariable("mono_static", "Statically link Mono", default_mono_static))
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|     envvars.Add(BoolVariable("mono_glue", "Build with the Mono glue sources", True))
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|     envvars.Add(BoolVariable("build_cil", "Build C# solutions", True))
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|     envvars.Add(
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|         BoolVariable("copy_mono_root", "Make a copy of the Mono installation directory to bundle with the editor", True)
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|     )
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| 
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|     # TODO: It would be great if this could be detected automatically instead
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|     envvars.Add(
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|         BoolVariable(
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|             "mono_bundles_zlib", "Specify if the Mono runtime was built with bundled zlib", default_mono_bundles_zlib
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|         )
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|     )
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| 
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|     envvars.Update(env)
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|     Help(envvars.GenerateHelpText(env))
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| 
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|     if env["mono_bundles_zlib"]:
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|         # Mono may come with zlib bundled for WASM or on newer version when built with MinGW.
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|         print("This Mono runtime comes with zlib bundled. Disabling 'builtin_zlib'...")
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|         env["builtin_zlib"] = False
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|         thirdparty_zlib_dir = "#thirdparty/zlib/"
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|         env.Prepend(CPPPATH=[thirdparty_zlib_dir])
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| 
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| 
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| def get_doc_classes():
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|     return [
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|         "CSharpScript",
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|         "GodotSharp",
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|     ]
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| 
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| 
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| def get_doc_path():
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|     return "doc_classes"
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| 
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| 
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| def is_enabled():
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|     # The module is disabled by default. Use module_mono_enabled=yes to enable it.
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|     return False
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