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This avoids a shader compile error when using SSS and PREMUL_ALPHA_FACTOR in the same shader. This doesn't change any functionaility, since in practive, the split-specular shader variant is only ever used for opaque objects while using premul alpha makes the object non-opaque |
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| .. | ||
| best_fit_normal.glsl | ||
| integrate_dfg.glsl | ||
| scene_forward_clustered.glsl | ||
| scene_forward_clustered_inc.glsl | ||
| SCsub | ||