godot/scene/main
2025-11-10 11:24:37 +02:00
..
canvas_item.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
canvas_item.cpp Merge pull request #90401 from KoBeWi/I_wonder_how_much_this_breaks 2025-10-24 11:23:02 -05:00
canvas_item.h Merge pull request #90401 from KoBeWi/I_wonder_how_much_this_breaks 2025-10-24 11:23:02 -05:00
canvas_layer.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
canvas_layer.h Add feature hint string and "On" text for checkable groups 2025-05-21 14:56:55 -07:00
http_request.cpp Remove file_access.h and script_backtrace.h includes from logger.h. 2025-10-05 17:49:23 +09:00
http_request.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
instance_placeholder.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
instance_placeholder.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
missing_node.cpp Add recording_signals to MissingNode 2025-10-09 22:08:59 +02:00
missing_node.h Add recording_signals to MissingNode 2025-10-09 22:08:59 +02:00
multiplayer_api.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
multiplayer_api.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
multiplayer_peer.cpp Fix false positive warning with FixedVector array bounds in gcc. 2025-10-17 13:11:33 +02:00
multiplayer_peer.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
node.compat.inc Expose get_rpc_config and get_node_rpc_config 2025-05-27 00:43:21 +02:00
node.cpp Revert "Add warning when node name is invalid" 2025-11-05 18:11:43 +01:00
node.h Speed up signal disconnects in the editor 2025-10-22 22:27:25 -07:00
resource_preloader.cpp Skip copying values constructed immediately before returning 2025-09-26 19:13:58 -07:00
resource_preloader.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
scene_tree.cpp Add change_scene_to_node() 2025-10-22 12:21:18 +02:00
scene_tree.h Add change_scene_to_node() 2025-10-22 12:21:18 +02:00
scene_tree_fti.cpp FTI - Fix SceneTreeFTI depth limit behaviour 2025-10-09 10:56:01 +01:00
scene_tree_fti.h FTI - Fix SceneTreeFTI depth limit behaviour 2025-10-09 10:56:01 +01:00
scene_tree_fti_tests.cpp FTI - Optimize SceneTree traversal 2025-05-24 17:38:33 +01:00
scene_tree_fti_tests.h FTI - Optimize SceneTree traversal 2025-05-24 17:38:33 +01:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_globals_override.cpp Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h. 2025-10-08 12:16:52 +02:00
shader_globals_override.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
status_indicator.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
status_indicator.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
timer.cpp Remove display_server.h transitive include from node.h. 2025-10-14 00:43:02 +02:00
timer.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
viewport.cpp Fix UI focus being shown when it shouldn't 2025-11-03 17:00:05 -03:00
viewport.h add gui_drag_threshold for viewports 2025-10-24 19:01:25 +02:00
window.cpp Update rect after _pre_popup in popup_centered_*. 2025-11-10 11:24:37 +02:00
window.h Update rect after _pre_popup in popup_centered_*. 2025-11-10 11:24:37 +02:00