Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Mounir Tohami b25e35cf58 Fix TextEdit styles and disable clipping.
Co-Authored-By: kit <kitbdev@gmail.com>
2025-09-21 07:32:30 +03:00
.github Update GODOT_CPP_BRANCH after Godot v4.5-stable release 2025-09-15 16:41:57 -05:00
core Merge pull request #107868 from lawnjelly/quick_ancestry4 2025-09-20 13:41:39 -05:00
doc Fix TextEdit styles and disable clipping. 2025-09-21 07:32:30 +03:00
drivers Merge pull request #110203 from DarioSamo/d3d12-clamp-mipmap 2025-09-19 13:07:19 -05:00
editor Fix TextEdit styles and disable clipping. 2025-09-21 07:32:30 +03:00
main Merge pull request #108794 from bruvzg/macos_actool_export 2025-09-20 13:41:38 -05:00
misc Merge pull request #108794 from bruvzg/macos_actool_export 2025-09-20 13:41:38 -05:00
modules Merge pull request #107800 from Joy-less/add-ROS-overload-for-Callable.Call 2025-09-20 13:41:36 -05:00
platform Merge pull request #108794 from bruvzg/macos_actool_export 2025-09-20 13:41:38 -05:00
scene Fix TextEdit styles and disable clipping. 2025-09-21 07:32:30 +03:00
servers Merge pull request #107989 from Jojo-1000/docs-add-required-qualifier 2025-09-19 09:17:06 -05:00
tests Merge pull request #110097 from aaronp64/array_tests 2025-09-19 13:07:13 -05:00
thirdparty Merge pull request #109990 from zeux/meshopt-0.25 2025-09-18 21:02:27 -05:00
.clang-format Style: Declare inline macros as attributes 2025-04-18 12:04:40 -05:00
.clang-tidy Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
.clangd Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
.editorconfig Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
.git-blame-ignore-revs Ignore #pragma once commit 2025-03-07 17:34:15 -06:00
.gitattributes Preserve CRLF line terminators for MSVS project template 2025-05-12 13:24:23 +02:00
.gitignore [apple embedded] Replace individual iOS/visionOS Xcode templates by Apple embedded template 2025-08-25 12:42:34 -07:00
.mailmap Update AUTHORS and DONORS list 2025-09-08 22:01:53 +02:00
.pre-commit-config.yaml CI: Bump Ruff version (0.12.0 → 0.13.1) 2025-09-19 08:40:51 -05:00
AUTHORS.md Update AUTHORS and DONORS list 2025-09-08 22:01:53 +02:00
CHANGELOG.md Add changelog for Godot 4.5 2025-09-15 03:25:34 +02:00
CONTRIBUTING.md Update links to the contributing section of the docs to the appropriate new sections. 2025-09-12 01:04:14 +02:00
COPYRIGHT.txt Add missing copyright for pitch shift 2025-07-28 21:53:27 +02:00
DONORS.md Update AUTHORS and DONORS list 2025-09-08 22:01:53 +02:00
gles3_builders.py Avoid unnecessary version_get_uniform() calls 2025-04-28 15:05:59 +02:00
glsl_builders.py SCons: Modernize shader builders 2025-03-29 11:51:54 -05:00
godot.manifest [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 2024-08-28 11:15:57 +03:00
icon.png
icon.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
icon_outlined.png
icon_outlined.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
LICENSE.txt
logo.png
logo.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
methods.py SCons: Fix dlltool on Windows MinGW builds 2025-08-18 18:49:50 -05:00
platform_methods.py [apple embedded] Replace individual iOS/visionOS Xcode templates by Apple embedded template 2025-08-25 12:42:34 -07:00
pyproject.toml Fix alphabetical order of codespell ignore list 2025-06-02 09:31:06 -04:00
README.md Update links to the contributing section of the docs to the appropriate new sections. 2025-09-12 01:04:14 +02:00
SConstruct Merge pull request #106218 from Nintorch/master 2025-06-24 18:34:28 -05:00
scu_builders.py Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
version.py Ensure docs point to "latest" 2025-09-15 15:55:06 -05:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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