godot/servers/rendering/renderer_rd
Rémi Verschelde 3b90bb56ad
Merge pull request #89782 from KoBeWi/stdArrayList
Use initializer list in Arrays
2025-03-28 17:29:40 +01:00
..
effects Merge pull request #99551 from DarioSamo/fragment-density-map 2025-03-28 14:31:19 +01:00
environment Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
forward_clustered Merge pull request #99551 from DarioSamo/fragment-density-map 2025-03-28 14:31:19 +01:00
forward_mobile Merge pull request #99551 from DarioSamo/fragment-density-map 2025-03-28 14:31:19 +01:00
shaders Merge pull request #99551 from DarioSamo/fragment-density-map 2025-03-28 14:31:19 +01:00
spirv-reflect SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
storage_rd Merge pull request #89782 from KoBeWi/stdArrayList 2025-03-28 17:29:40 +01:00
cluster_builder_rd.cpp Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
cluster_builder_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
framebuffer_cache_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
framebuffer_cache_rd.h Merge pull request #99551 from DarioSamo/fragment-density-map 2025-03-28 14:31:19 +01:00
pipeline_cache_rd.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
pipeline_cache_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
pipeline_hash_map_rd.h Fix Invalid Task ID error spam in PipelineHashMapRD. 2025-03-12 19:59:13 +02:00
renderer_canvas_render_rd.cpp Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
renderer_canvas_render_rd.h Clean up more dynamic allocations in the RD renderers with a focus on 2D. 2025-03-10 13:16:12 -07:00
renderer_compositor_rd.cpp rendering: compositor has is_opengl API; minor optimisations 2025-03-13 15:41:44 +11:00
renderer_compositor_rd.h rendering: compositor has is_opengl API; minor optimisations 2025-03-13 15:41:44 +11:00
renderer_scene_render_rd.cpp Use initializer list in Arrays 2025-03-26 18:38:15 +01:00
renderer_scene_render_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_rd.cpp Use resize_zeroed instead of resize then fill(0) in several places. 2025-03-14 12:09:39 +01:00
shader_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
uniform_set_cache_rd.cpp Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
uniform_set_cache_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00