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			164 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			164 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  dialogs.h                                                            */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef DIALOGS_H
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#define DIALOGS_H
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#include "box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/label.h"
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#include "scene/gui/panel.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/texture_button.h"
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/**
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	@author Juan Linietsky <reduzio@gmail.com>
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*/
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class WindowDialog : public Popup {
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	GDCLASS(WindowDialog, Popup);
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	enum DRAG_TYPE {
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		DRAG_NONE = 0,
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		DRAG_MOVE = 1,
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		DRAG_RESIZE_TOP = 1 << 1,
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		DRAG_RESIZE_RIGHT = 1 << 2,
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		DRAG_RESIZE_BOTTOM = 1 << 3,
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		DRAG_RESIZE_LEFT = 1 << 4
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	};
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	TextureButton *close_button;
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	String title;
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	int drag_type;
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	Point2 drag_offset;
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	Point2 drag_offset_far;
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	bool resizable;
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	void _gui_input(const Ref<InputEvent> &p_event);
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	void _closed();
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	int _drag_hit_test(const Point2 &pos) const;
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protected:
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	virtual void _post_popup();
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	virtual void _fix_size();
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	virtual void _close_pressed() {}
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	virtual bool has_point(const Point2 &p_point) const;
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	void _notification(int p_what);
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	static void _bind_methods();
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public:
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	TextureButton *get_close_button();
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	void set_title(const String &p_title);
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	String get_title() const;
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	void set_resizable(bool p_resizable);
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	bool get_resizable() const;
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	Size2 get_minimum_size() const;
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	WindowDialog();
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	~WindowDialog();
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};
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class PopupDialog : public Popup {
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	GDCLASS(PopupDialog, Popup);
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protected:
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	void _notification(int p_what);
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public:
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	PopupDialog();
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	~PopupDialog();
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};
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class LineEdit;
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class AcceptDialog : public WindowDialog {
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	GDCLASS(AcceptDialog, WindowDialog);
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	HBoxContainer *hbc;
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	Label *label;
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	Button *ok;
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	//Button *cancel; no more cancel (there is X on tht titlebar)
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	bool hide_on_ok;
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	void _custom_action(const String &p_action);
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	void _ok_pressed();
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	void _close_pressed();
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	void _builtin_text_entered(const String &p_text);
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	void _update_child_rects();
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	static bool swap_ok_cancel;
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protected:
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	virtual void _post_popup();
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	void _notification(int p_what);
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	static void _bind_methods();
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	virtual void ok_pressed() {}
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	virtual void cancel_pressed() {}
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	virtual void custom_action(const String &) {}
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public:
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	Size2 get_minimum_size() const;
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	Label *get_label() { return label; }
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	static void set_swap_ok_cancel(bool p_swap);
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	void register_text_enter(Node *p_line_edit);
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	Button *get_ok() { return ok; }
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	Button *add_button(const String &p_text, bool p_right = false, const String &p_action = "");
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	Button *add_cancel(const String &p_cancel = "");
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	void set_hide_on_ok(bool p_hide);
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	bool get_hide_on_ok() const;
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	void set_text(String p_text);
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	String get_text() const;
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	AcceptDialog();
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	~AcceptDialog();
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};
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class ConfirmationDialog : public AcceptDialog {
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	GDCLASS(ConfirmationDialog, AcceptDialog);
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	Button *cancel;
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protected:
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	static void _bind_methods();
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public:
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	Button *get_cancel();
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	ConfirmationDialog();
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};
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#endif
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