godot/modules/mono/editor
samuelll3d b53af55462
Find solution file by project assembly name
Instead of looking for a solution file with the same name as the project and
its assembly, this commit updates the logic to find all .sln and .slnx files in
the specified solution directory. If no matching solution is found, it will fall
back to the old behaviour.

This commit will also consider .. markings to go up one directory level allowing
for Godot projects as part of multi-project solutions.

Co-authored-by: Eric Johnson <eric.johnson@revention.com>
2025-10-30 11:42:45 +01:00
..
Godot.NET.Sdk Fix source generation of statically imported members 2025-10-26 17:02:40 +03:00
GodotTools Find solution file by project assembly name 2025-10-30 11:42:45 +01:00
script_templates SCons: Properly NoCache all text files 2025-01-16 16:59:12 -06:00
bindings_generator.cpp ClassDB: Use AHashMap for property_setget and constant/signal_map 2025-10-28 16:24:54 -03:00
bindings_generator.h Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
code_completion.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
code_completion.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_internal_calls.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
editor_internal_calls.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
hostfxr_resolver.cpp [Windows] Drop support for Windows 7/8/8.1. 2025-05-30 17:30:23 +03:00
hostfxr_resolver.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
semver.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00