godot/platform/android/export
Raul Santos c5db2cfec2 [.NET] Require net9.0 for Android exports
To ensure Android exports are compatible with the new Play Store
requirement that all `.so` libraries included are aligned to 16k,
we now require C# projects to target `net9.0` which uses the
correct alignment (as opposed to the current one of 4k).

The thirdparty jar library has also been updated to the one from
the 9.0.4 runtime package so it's compatible with non-gradle
builds targeting `net9.0`.

Non-android projects are not affect, the minimum TFM is still
`net8.0`.
2025-09-26 17:11:31 +05:30
..
export.cpp Updates how the REQUEST_INSTALL_PACKAGES permission is handled 2024-12-25 20:04:34 -08:00
export.h [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
export_plugin.cpp [.NET] Require net9.0 for Android exports 2025-09-26 17:11:31 +05:30
export_plugin.h Add option to disable Swipe-to-Dismiss for Wear OS 2024-12-20 23:21:50 +05:30
godot_plugin_config.cpp Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
godot_plugin_config.h Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
gradle_export_util.cpp Use implicit launch when running a Godot Android project from the editor 2025-01-13 08:52:17 -08:00
gradle_export_util.h Android Code Cleanup: Rename constants to uppercase 2024-12-23 14:14:41 +05:30
logo.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
run_icon.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00