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			86 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PackedScene" inherits="Resource" category="Core" version="3.2">
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	<brief_description>
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		An abstraction of a serialized scene.
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	</brief_description>
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	<description>
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		A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.
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		Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see [code]owner[/code] property on [Node]).
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		[b]Note:[/b] The node doesn't need to own itself.
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		[b]Example of saving a node with different owners:[/b] The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code].
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		[codeblock]
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		# Create the objects
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		var node = Node2D.new()
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		var rigid = RigidBody2D.new()
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		var collision = CollisionShape2D.new()
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		# Create the object hierarchy
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		rigid.add_child(collision)
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		node.add_child(rigid)
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		# Change owner of rigid, but not of collision
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		rigid.owner = node
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		var scene = PackedScene.new()
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		# Only node and rigid are now packed
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		var result = scene.pack(node)
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		if result == OK:
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		    ResourceSaver.save("res://path/name.scn", scene) # Or "user://..."
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		[/codeblock]
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	</description>
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	<tutorials>
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	</tutorials>
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	<methods>
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		<method name="can_instance" qualifiers="const">
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			<return type="bool">
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			</return>
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			<description>
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				Returns [code]true[/code] if the scene file has nodes.
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			</description>
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		</method>
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		<method name="get_state">
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			<return type="SceneState">
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			</return>
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			<description>
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				Returns the [code]SceneState[/code] representing the scene file contents.
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			</description>
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		</method>
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		<method name="instance" qualifiers="const">
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			<return type="Node">
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			</return>
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			<argument index="0" name="edit_state" type="int" enum="PackedScene.GenEditState" default="0">
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			</argument>
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			<description>
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				Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers a [constant Node.NOTIFICATION_INSTANCED] notification on the root node.
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			</description>
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		</method>
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		<method name="pack">
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			<return type="int" enum="Error">
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			</return>
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			<argument index="0" name="path" type="Node">
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			</argument>
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			<description>
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				Pack will ignore any sub-nodes not owned by given node. See [member Node.owner].
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			</description>
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		</method>
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	</methods>
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	<members>
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		<member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" default="{"conn_count": 0,"conns": PoolIntArray(  ),"editable_instances": [  ],"names": PoolStringArray(  ),"node_count": 0,"node_paths": [  ],"nodes": PoolIntArray(  ),"variants": [  ],"version": 2}">
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			A dictionary representation of the scene contents.
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			Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene.
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		</member>
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	</members>
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	<constants>
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		<constant name="GEN_EDIT_STATE_DISABLED" value="0" enum="GenEditState">
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			If passed to [method instance], blocks edits to the scene state.
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		</constant>
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		<constant name="GEN_EDIT_STATE_INSTANCE" value="1" enum="GenEditState">
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			If passed to [method instance], provides local scene resources to the local scene.
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			[b]Note:[/b] Only available in editor builds.
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		</constant>
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		<constant name="GEN_EDIT_STATE_MAIN" value="2" enum="GenEditState">
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			If passed to [method instance], provides local scene resources to the local scene. Only the main scene should receive the main edit state.
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			[b]Note:[/b] Only available in editor builds.
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		</constant>
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	</constants>
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</class>
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