..
box_shape_3d.cpp
Add CollisionShape3D custom debug colours
2024-11-26 16:28:13 +01:00
box_shape_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
capsule_shape_3d.cpp
Add mid height property to CapsuleShape2D/3D
2025-05-01 15:45:51 -07:00
capsule_shape_3d.h
Add mid height property to CapsuleShape2D/3D
2025-05-01 15:45:51 -07:00
concave_polygon_shape_3d.cpp
Add CollisionShape3D custom debug colours
2024-11-26 16:28:13 +01:00
concave_polygon_shape_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
convex_polygon_shape_3d.cpp
Add CollisionShape3D custom debug colours
2024-11-26 16:28:13 +01:00
convex_polygon_shape_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
cylinder_shape_3d.cpp
Add CollisionShape3D custom debug colours
2024-11-26 16:28:13 +01:00
cylinder_shape_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
fog_material.cpp
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
2025-03-12 11:11:38 -07:00
fog_material.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
height_map_shape_3d.cpp
Merge pull request #89566 from AThousandShips/range_val_fix
2024-11-29 22:45:35 +01:00
height_map_shape_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
importer_mesh.cpp
Enable component pruning during simplification
2025-09-24 22:23:55 -07:00
importer_mesh.h
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
mesh_library.cpp
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
mesh_library.h
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
navigation_mesh_source_geometry_data_3d.cpp
Improve use of Ref.is_null/valid
2024-12-23 16:35:02 -05:00
navigation_mesh_source_geometry_data_3d.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
primitive_meshes.cpp
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
primitive_meshes.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
SCsub
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
separation_ray_shape_3d.cpp
Add CollisionShape3D custom debug colours
2024-11-26 16:28:13 +01:00
separation_ray_shape_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
shape_3d.cpp
Fix performance regression when rendering collision shapes
2025-07-11 20:52:58 +02:00
shape_3d.h
Fix performance regression when rendering collision shapes
2025-07-11 20:52:58 +02:00
skin.cpp
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
skin.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
sky_material.cpp
Compile out editor-only logic within validate_property
in games
2025-06-12 12:54:19 +08:00
sky_material.h
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
sphere_shape_3d.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
sphere_shape_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
world_3d.cpp
Fix remaining physics and navigation disabling issues.
2025-07-12 17:12:42 +03:00
world_3d.h
Fix remaining physics and navigation disabling issues.
2025-07-12 17:12:42 +03:00
world_boundary_shape_3d.cpp
Add CollisionShape3D custom debug colours
2024-11-26 16:28:13 +01:00
world_boundary_shape_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00