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			425 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			425 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  navigation_mesh_source_geometry_data_3d.cpp                           */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#include "navigation_mesh_source_geometry_data_3d.h"
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void NavigationMeshSourceGeometryData3D::set_vertices(const Vector<float> &p_vertices) {
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	RWLockWrite write_lock(geometry_rwlock);
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	vertices = p_vertices;
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	bounds_dirty = true;
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}
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const Vector<float> &NavigationMeshSourceGeometryData3D::get_vertices() const {
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	RWLockRead read_lock(geometry_rwlock);
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	return vertices;
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}
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void NavigationMeshSourceGeometryData3D::set_indices(const Vector<int> &p_indices) {
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	ERR_FAIL_COND(vertices.size() < p_indices.size());
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	RWLockWrite write_lock(geometry_rwlock);
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	indices = p_indices;
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	bounds_dirty = true;
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}
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const Vector<int> &NavigationMeshSourceGeometryData3D::get_indices() const {
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	RWLockRead read_lock(geometry_rwlock);
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	return indices;
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}
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void NavigationMeshSourceGeometryData3D::append_arrays(const Vector<float> &p_vertices, const Vector<int> &p_indices) {
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	RWLockWrite write_lock(geometry_rwlock);
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	const int64_t number_of_vertices_before_merge = vertices.size();
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	const int64_t number_of_indices_before_merge = indices.size();
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	vertices.append_array(p_vertices);
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	indices.append_array(p_indices);
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	for (int64_t i = number_of_indices_before_merge; i < indices.size(); i++) {
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		indices.set(i, indices[i] + number_of_vertices_before_merge / 3);
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	}
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	bounds_dirty = true;
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}
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bool NavigationMeshSourceGeometryData3D::has_data() {
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	RWLockRead read_lock(geometry_rwlock);
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	return vertices.size() && indices.size();
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}
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void NavigationMeshSourceGeometryData3D::clear() {
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	RWLockWrite write_lock(geometry_rwlock);
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	vertices.clear();
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	indices.clear();
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	_projected_obstructions.clear();
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	bounds_dirty = true;
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}
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void NavigationMeshSourceGeometryData3D::clear_projected_obstructions() {
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	RWLockWrite write_lock(geometry_rwlock);
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	_projected_obstructions.clear();
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	bounds_dirty = true;
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}
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void NavigationMeshSourceGeometryData3D::_add_vertex(const Vector3 &p_vec3) {
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	vertices.push_back(p_vec3.x);
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	vertices.push_back(p_vec3.y);
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	vertices.push_back(p_vec3.z);
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}
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void NavigationMeshSourceGeometryData3D::_add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform) {
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	int current_vertex_count;
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	for (int i = 0; i < p_mesh->get_surface_count(); i++) {
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		current_vertex_count = vertices.size() / 3;
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		if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
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			continue;
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		}
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		int index_count = 0;
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		if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
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			index_count = p_mesh->surface_get_array_index_len(i);
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		} else {
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			index_count = p_mesh->surface_get_array_len(i);
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		}
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		ERR_CONTINUE((index_count == 0 || (index_count % 3) != 0));
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		int face_count = index_count / 3;
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		Array a = p_mesh->surface_get_arrays(i);
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		ERR_CONTINUE(a.is_empty() || (a.size() != Mesh::ARRAY_MAX));
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		Vector<Vector3> mesh_vertices = a[Mesh::ARRAY_VERTEX];
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		ERR_CONTINUE(mesh_vertices.is_empty());
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		const Vector3 *vr = mesh_vertices.ptr();
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		if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
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			Vector<int> mesh_indices = a[Mesh::ARRAY_INDEX];
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			ERR_CONTINUE(mesh_indices.is_empty() || (mesh_indices.size() != index_count));
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			const int *ir = mesh_indices.ptr();
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			for (int j = 0; j < mesh_vertices.size(); j++) {
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				_add_vertex(p_xform.xform(vr[j]));
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			}
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			for (int j = 0; j < face_count; j++) {
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				// CCW
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				indices.push_back(current_vertex_count + (ir[j * 3 + 0]));
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				indices.push_back(current_vertex_count + (ir[j * 3 + 2]));
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				indices.push_back(current_vertex_count + (ir[j * 3 + 1]));
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			}
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		} else {
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			ERR_CONTINUE(mesh_vertices.size() != index_count);
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			face_count = mesh_vertices.size() / 3;
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			for (int j = 0; j < face_count; j++) {
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				_add_vertex(p_xform.xform(vr[j * 3 + 0]));
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				_add_vertex(p_xform.xform(vr[j * 3 + 2]));
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				_add_vertex(p_xform.xform(vr[j * 3 + 1]));
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				indices.push_back(current_vertex_count + (j * 3 + 0));
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				indices.push_back(current_vertex_count + (j * 3 + 1));
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				indices.push_back(current_vertex_count + (j * 3 + 2));
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			}
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		}
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	}
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}
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void NavigationMeshSourceGeometryData3D::_add_mesh_array(const Array &p_mesh_array, const Transform3D &p_xform) {
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	ERR_FAIL_COND(p_mesh_array.size() != Mesh::ARRAY_MAX);
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	Vector<Vector3> mesh_vertices = p_mesh_array[Mesh::ARRAY_VERTEX];
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	ERR_FAIL_COND(mesh_vertices.is_empty());
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	const Vector3 *vr = mesh_vertices.ptr();
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	Vector<int> mesh_indices = p_mesh_array[Mesh::ARRAY_INDEX];
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	ERR_FAIL_COND(mesh_indices.is_empty());
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	const int *ir = mesh_indices.ptr();
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	const int face_count = mesh_indices.size() / 3;
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	const int current_vertex_count = vertices.size() / 3;
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	for (int j = 0; j < mesh_vertices.size(); j++) {
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		_add_vertex(p_xform.xform(vr[j]));
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	}
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	for (int j = 0; j < face_count; j++) {
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		// CCW
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		indices.push_back(current_vertex_count + (ir[j * 3 + 0]));
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		indices.push_back(current_vertex_count + (ir[j * 3 + 2]));
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		indices.push_back(current_vertex_count + (ir[j * 3 + 1]));
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	}
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}
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void NavigationMeshSourceGeometryData3D::_add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform) {
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	ERR_FAIL_COND(p_faces.is_empty());
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	ERR_FAIL_COND(p_faces.size() % 3 != 0);
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	int face_count = p_faces.size() / 3;
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	int current_vertex_count = vertices.size() / 3;
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	for (int j = 0; j < face_count; j++) {
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		_add_vertex(p_xform.xform(p_faces[j * 3 + 0]));
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		_add_vertex(p_xform.xform(p_faces[j * 3 + 1]));
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		_add_vertex(p_xform.xform(p_faces[j * 3 + 2]));
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		indices.push_back(current_vertex_count + (j * 3 + 0));
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		indices.push_back(current_vertex_count + (j * 3 + 2));
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		indices.push_back(current_vertex_count + (j * 3 + 1));
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	}
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}
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void NavigationMeshSourceGeometryData3D::add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform) {
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	ERR_FAIL_COND(p_mesh.is_null());
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#ifdef DEBUG_ENABLED
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	if (!Engine::get_singleton()->is_editor_hint()) {
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		WARN_PRINT_ONCE("Source geometry parsing for navigation mesh baking had to parse RenderingServer meshes at runtime.\n\
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		This poses a significant performance issues as visual meshes store geometry data on the GPU and transferring this data back to the CPU blocks the rendering.\n\
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		For runtime (re)baking navigation meshes use and parse collision shapes as source geometry or create geometry data procedurally in scripts.");
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	}
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#endif
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	_add_mesh(p_mesh, root_node_transform * p_xform);
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}
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void NavigationMeshSourceGeometryData3D::add_mesh_array(const Array &p_mesh_array, const Transform3D &p_xform) {
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	ERR_FAIL_COND(p_mesh_array.size() != Mesh::ARRAY_MAX);
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	RWLockWrite write_lock(geometry_rwlock);
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	_add_mesh_array(p_mesh_array, root_node_transform * p_xform);
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	bounds_dirty = true;
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}
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void NavigationMeshSourceGeometryData3D::add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform) {
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	ERR_FAIL_COND(p_faces.size() % 3 != 0);
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	RWLockWrite write_lock(geometry_rwlock);
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	_add_faces(p_faces, root_node_transform * p_xform);
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	bounds_dirty = true;
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}
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void NavigationMeshSourceGeometryData3D::merge(const Ref<NavigationMeshSourceGeometryData3D> &p_other_geometry) {
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	ERR_FAIL_COND(p_other_geometry.is_null());
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	Vector<float> other_vertices;
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	Vector<int> other_indices;
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	Vector<ProjectedObstruction> other_projected_obstructions;
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	p_other_geometry->get_data(other_vertices, other_indices, other_projected_obstructions);
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	RWLockWrite write_lock(geometry_rwlock);
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	const int64_t number_of_vertices_before_merge = vertices.size();
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	const int64_t number_of_indices_before_merge = indices.size();
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	vertices.append_array(other_vertices);
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	indices.append_array(other_indices);
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	for (int64_t i = number_of_indices_before_merge; i < indices.size(); i++) {
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		indices.set(i, indices[i] + number_of_vertices_before_merge / 3);
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	}
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	_projected_obstructions.append_array(other_projected_obstructions);
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	bounds_dirty = true;
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}
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void NavigationMeshSourceGeometryData3D::add_projected_obstruction(const Vector<Vector3> &p_vertices, float p_elevation, float p_height, bool p_carve) {
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	ERR_FAIL_COND(p_vertices.size() < 3);
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	ERR_FAIL_COND(p_height < 0.0);
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	ProjectedObstruction projected_obstruction;
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	projected_obstruction.vertices.resize(p_vertices.size() * 3);
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	projected_obstruction.elevation = p_elevation;
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	projected_obstruction.height = p_height;
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	projected_obstruction.carve = p_carve;
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	float *obstruction_vertices_ptrw = projected_obstruction.vertices.ptrw();
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	int vertex_index = 0;
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	for (const Vector3 &vertex : p_vertices) {
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		obstruction_vertices_ptrw[vertex_index++] = vertex.x;
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		obstruction_vertices_ptrw[vertex_index++] = vertex.y;
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		obstruction_vertices_ptrw[vertex_index++] = vertex.z;
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	}
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	RWLockWrite write_lock(geometry_rwlock);
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	_projected_obstructions.push_back(projected_obstruction);
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	bounds_dirty = true;
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}
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void NavigationMeshSourceGeometryData3D::set_projected_obstructions(const Array &p_array) {
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	clear_projected_obstructions();
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	for (int i = 0; i < p_array.size(); i++) {
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		Dictionary data = p_array[i];
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		ERR_FAIL_COND(!data.has("version"));
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		uint32_t po_version = data["version"];
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		if (po_version == 1) {
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			ERR_FAIL_COND(!data.has("vertices"));
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			ERR_FAIL_COND(!data.has("elevation"));
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			ERR_FAIL_COND(!data.has("height"));
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			ERR_FAIL_COND(!data.has("carve"));
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		}
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		ProjectedObstruction projected_obstruction;
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		projected_obstruction.vertices = Vector<float>(data["vertices"]);
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		projected_obstruction.elevation = data["elevation"];
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		projected_obstruction.height = data["height"];
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		projected_obstruction.carve = data["carve"];
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		RWLockWrite write_lock(geometry_rwlock);
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		_projected_obstructions.push_back(projected_obstruction);
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		bounds_dirty = true;
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	}
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}
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Vector<NavigationMeshSourceGeometryData3D::ProjectedObstruction> NavigationMeshSourceGeometryData3D::_get_projected_obstructions() const {
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	RWLockRead read_lock(geometry_rwlock);
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	return _projected_obstructions;
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}
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Array NavigationMeshSourceGeometryData3D::get_projected_obstructions() const {
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	RWLockRead read_lock(geometry_rwlock);
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	Array ret;
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	ret.resize(_projected_obstructions.size());
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	for (int i = 0; i < _projected_obstructions.size(); i++) {
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		const ProjectedObstruction &projected_obstruction = _projected_obstructions[i];
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		Dictionary data;
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		data["version"] = (int)ProjectedObstruction::VERSION;
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		data["vertices"] = projected_obstruction.vertices;
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		data["elevation"] = projected_obstruction.elevation;
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		data["height"] = projected_obstruction.height;
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		data["carve"] = projected_obstruction.carve;
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		ret[i] = data;
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	}
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	return ret;
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}
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bool NavigationMeshSourceGeometryData3D::_set(const StringName &p_name, const Variant &p_value) {
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	if (p_name == "projected_obstructions") {
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		set_projected_obstructions(p_value);
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		return true;
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	}
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	return false;
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}
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bool NavigationMeshSourceGeometryData3D::_get(const StringName &p_name, Variant &r_ret) const {
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	if (p_name == "projected_obstructions") {
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		r_ret = get_projected_obstructions();
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		return true;
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	}
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	return false;
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}
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void NavigationMeshSourceGeometryData3D::set_data(const Vector<float> &p_vertices, const Vector<int> &p_indices, Vector<ProjectedObstruction> &p_projected_obstructions) {
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	RWLockWrite write_lock(geometry_rwlock);
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	vertices = p_vertices;
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	indices = p_indices;
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	_projected_obstructions = p_projected_obstructions;
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	bounds_dirty = true;
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}
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void NavigationMeshSourceGeometryData3D::get_data(Vector<float> &r_vertices, Vector<int> &r_indices, Vector<ProjectedObstruction> &r_projected_obstructions) {
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	RWLockRead read_lock(geometry_rwlock);
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	r_vertices = vertices;
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	r_indices = indices;
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	r_projected_obstructions = _projected_obstructions;
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}
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AABB NavigationMeshSourceGeometryData3D::get_bounds() {
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	geometry_rwlock.read_lock();
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	if (bounds_dirty) {
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		geometry_rwlock.read_unlock();
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		RWLockWrite write_lock(geometry_rwlock);
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		bounds_dirty = false;
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		bounds = AABB();
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		bool first_vertex = true;
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		for (int i = 0; i < vertices.size() / 3; i++) {
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			const Vector3 vertex = Vector3(vertices[i * 3], vertices[i * 3 + 1], vertices[i * 3 + 2]);
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			if (first_vertex) {
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				first_vertex = false;
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				bounds.position = vertex;
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			} else {
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				bounds.expand_to(vertex);
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			}
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		}
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						|
		for (const ProjectedObstruction &projected_obstruction : _projected_obstructions) {
 | 
						|
			for (int i = 0; i < projected_obstruction.vertices.size() / 3; i++) {
 | 
						|
				const Vector3 vertex = Vector3(projected_obstruction.vertices[i * 3], projected_obstruction.vertices[i * 3 + 1], projected_obstruction.vertices[i * 3 + 2]);
 | 
						|
				if (first_vertex) {
 | 
						|
					first_vertex = false;
 | 
						|
					bounds.position = vertex;
 | 
						|
				} else {
 | 
						|
					bounds.expand_to(vertex);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		geometry_rwlock.read_unlock();
 | 
						|
	}
 | 
						|
 | 
						|
	RWLockRead read_lock(geometry_rwlock);
 | 
						|
	return bounds;
 | 
						|
}
 | 
						|
 | 
						|
void NavigationMeshSourceGeometryData3D::_bind_methods() {
 | 
						|
	ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationMeshSourceGeometryData3D::set_vertices);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationMeshSourceGeometryData3D::get_vertices);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_indices", "indices"), &NavigationMeshSourceGeometryData3D::set_indices);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_indices"), &NavigationMeshSourceGeometryData3D::get_indices);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("append_arrays", "vertices", "indices"), &NavigationMeshSourceGeometryData3D::append_arrays);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("clear"), &NavigationMeshSourceGeometryData3D::clear);
 | 
						|
	ClassDB::bind_method(D_METHOD("has_data"), &NavigationMeshSourceGeometryData3D::has_data);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("add_mesh", "mesh", "xform"), &NavigationMeshSourceGeometryData3D::add_mesh);
 | 
						|
	ClassDB::bind_method(D_METHOD("add_mesh_array", "mesh_array", "xform"), &NavigationMeshSourceGeometryData3D::add_mesh_array);
 | 
						|
	ClassDB::bind_method(D_METHOD("add_faces", "faces", "xform"), &NavigationMeshSourceGeometryData3D::add_faces);
 | 
						|
	ClassDB::bind_method(D_METHOD("merge", "other_geometry"), &NavigationMeshSourceGeometryData3D::merge);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("add_projected_obstruction", "vertices", "elevation", "height", "carve"), &NavigationMeshSourceGeometryData3D::add_projected_obstruction);
 | 
						|
	ClassDB::bind_method(D_METHOD("clear_projected_obstructions"), &NavigationMeshSourceGeometryData3D::clear_projected_obstructions);
 | 
						|
	ClassDB::bind_method(D_METHOD("set_projected_obstructions", "projected_obstructions"), &NavigationMeshSourceGeometryData3D::set_projected_obstructions);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_projected_obstructions"), &NavigationMeshSourceGeometryData3D::get_projected_obstructions);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("get_bounds"), &NavigationMeshSourceGeometryData3D::get_bounds);
 | 
						|
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "indices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_indices", "get_indices");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "projected_obstructions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_projected_obstructions", "get_projected_obstructions");
 | 
						|
}
 |