godot/platform/android/export
Raul Santos f0c9253bec
[.NET] Require net9.0 for Android exports
To ensure Android exports are compatible with the new Play Store
requirement that all `.so` libraries included are aligned to 16k,
we now require C# projects to target `net9.0` which uses the
correct alignment (as opposed to the current one of 4k).

The thirdparty jar library has also been updated to the one from
the 9.0.4 runtime package so it's compatible with non-gradle
builds targeting `net9.0`.

Non-android projects are not affect, the minimum TFM is still
`net8.0`.
2025-09-05 04:14:27 +02:00
..
export.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
export.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
export_plugin.cpp [.NET] Require net9.0 for Android exports 2025-09-05 04:14:27 +02:00
export_plugin.h Address remaining feedback on https://github.com/godotengine/godot/pull/106709 2025-07-07 12:11:21 -07:00
godot_plugin_config.cpp Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
godot_plugin_config.h Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
gradle_export_util.cpp Implement sparse bundle PCK support. 2025-06-26 00:47:25 +02:00
gradle_export_util.h Implement sparse bundle PCK support. 2025-06-26 00:47:25 +02:00
logo.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
run_icon.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00