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Add new shader built in Z_CLIP_SCALE to easily adjust clipping distance to avoid clipping walls etc. Add fov_override to StandardMaterial3D to easily have a custom FOV for FPS objects Add IN_SHADOW_PASS built-in to shaders for tweaking materials without impacting shadow maps |
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| .. | ||
| best_fit_normal.glsl | ||
| integrate_dfg.glsl | ||
| scene_forward_clustered.glsl | ||
| scene_forward_clustered_inc.glsl | ||
| SCsub | ||