godot/modules/gltf
Thaddeus Crews 0b7627b964
Merge pull request #109845 from nikitalita/gltf-use-orm-texture
GLTF export: use ORM texture for occlusion/metallicRoughnessTexture if it exists
2025-11-04 16:32:27 -06:00
..
doc_classes GLTF: Move accessor and buffer view Dictionary conversion into classes 2025-10-13 11:51:25 -07:00
editor Merge pull request #109433 from KoBeWi/hastension 2025-10-31 09:23:30 -05:00
extensions Fix light values on blend import when using non-physical light units 2025-08-15 21:30:08 +03:00
structures GLTF: Move accessor and buffer view Dictionary conversion into classes 2025-10-13 11:51:25 -07:00
tests Remove ResourceImporterScene singletons in favor of local usage 2025-10-31 07:13:00 -07:00
config.py SCons: Specify optional dependencies for modules 2025-01-08 21:59:18 -06:00
gltf_defines.h GLTF: Move accessor and buffer view Dictionary conversion into classes 2025-10-13 11:51:25 -07:00
gltf_document.cpp GLTF export: use ORM texture for occlusion/metallicRoughnessTexture if it exists 2025-11-02 12:49:44 -08:00
gltf_document.h GLTF: Move accessor and buffer view Dictionary conversion into classes 2025-10-13 11:51:25 -07:00
gltf_state.cpp Merge pull request #98268 from Calinou/import-export-bake-fps-add-range-hint 2025-09-19 20:54:32 -05:00
gltf_state.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
gltf_template_convert.h Do not use Dictionary::keys() for Dictionary iteration. 2025-04-05 18:42:13 +08:00
README.md Fix glTF capitalization in class reference 2024-08-15 10:41:47 -07:00
register_types.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
register_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
skin_tool.cpp Comments spelling fixes 2025-06-15 01:36:10 +02:00
skin_tool.h Implement naming version system for FBX and Blend importers like glTF 2025-06-10 09:42:54 -07:00

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.