godot/servers/rendering/renderer_rd/shaders/forward_clustered
2024-11-19 11:39:49 +03:00
..
best_fit_normal.glsl Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
scene_forward_clustered.glsl Allow SCREEN_UV to be used in light function of spatial shader 2024-11-19 11:39:49 +03:00
scene_forward_clustered_inc.glsl Add multiple specialization constants to Forward+ and Mobile. 2024-11-04 14:35:40 -03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00