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			113 lines
		
	
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			113 lines
		
	
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  gradle_export_util.h                                                  */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #pragma once
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| 
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| #include "core/io/dir_access.h"
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| #include "core/io/file_access.h"
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| #include "core/io/zip_io.h"
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| #include "core/os/os.h"
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| #include "editor/export/editor_export.h"
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| 
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| const String GODOT_PROJECT_NAME_XML_STRING = R"(<?xml version="1.0" encoding="utf-8"?>
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| <!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
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| <resources>
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| 	<string name="godot_project_name_string">%s</string>
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| </resources>
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| )";
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| 
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| // Application category.
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| // See https://developer.android.com/guide/topics/manifest/application-element#appCategory for standards
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| static const int APP_CATEGORY_ACCESSIBILITY = 0;
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| static const int APP_CATEGORY_AUDIO = 1;
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| static const int APP_CATEGORY_GAME = 2;
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| static const int APP_CATEGORY_IMAGE = 3;
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| static const int APP_CATEGORY_MAPS = 4;
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| static const int APP_CATEGORY_NEWS = 5;
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| static const int APP_CATEGORY_PRODUCTIVITY = 6;
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| static const int APP_CATEGORY_SOCIAL = 7;
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| static const int APP_CATEGORY_VIDEO = 8;
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| static const int APP_CATEGORY_UNDEFINED = 9;
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| 
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| // Supported XR modes.
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| // This should match the entries in 'platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java'
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| static const int XR_MODE_REGULAR = 0;
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| static const int XR_MODE_OPENXR = 1;
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| 
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| struct CustomExportData {
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| 	String assets_directory;
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| 	String libs_directory;
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| 	bool debug;
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| 	Vector<String> libs;
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| };
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| 
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| struct MetadataInfo {
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| 	String name;
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| 	String value;
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| };
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| 
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| int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation);
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| 
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| String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation);
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| 
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| int _get_app_category_value(int category_index);
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| 
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| String _get_app_category_label(int category_index);
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| 
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| // Utility method used to create a directory.
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| Error create_directory(const String &p_dir);
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| 
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| // Writes p_data into a file at p_path, creating directories if necessary.
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| // Note: this will overwrite the file at p_path if it already exists.
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| Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data);
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| 
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| // Writes string p_data into a file at p_path, creating directories if necessary.
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| // Note: this will overwrite the file at p_path if it already exists.
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| Error store_string_at_path(const String &p_path, const String &p_data);
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| 
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| // Implementation of EditorExportSaveFunction.
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| // This method will only be called as an input to export_project_files.
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| // It is used by the export_project_files method to save all the asset files into the gradle project.
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| // It's functionality mirrors that of the method save_apk_file.
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| // This method will be called ONLY when gradle build is enabled.
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| Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key, uint64_t p_seed);
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| 
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| // Creates strings.xml files inside the gradle project for different locales.
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| Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &p_project_name, const String &p_gradle_build_dir, const Dictionary &p_appnames);
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| 
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| String bool_to_string(bool v);
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| 
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| String _get_gles_tag();
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| 
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| String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset);
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| 
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| String _get_activity_tag(const Ref<EditorExportPlatform> &p_export_platform, const Ref<EditorExportPreset> &p_preset, bool p_debug);
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| 
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| String _get_application_tag(const Ref<EditorExportPlatform> &p_export_platform, const Ref<EditorExportPreset> &p_preset, bool p_has_read_write_storage_permission, bool p_debug, const Vector<MetadataInfo> &p_metadata);
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