Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Hugo Locurcio e788127654
Fix DPITexture editor icon name
It was still using its previous name from 4.5 development.

(cherry picked from commit d824e79fc0)
2025-10-08 02:11:17 +02:00
.github Update links to the contributing section of the docs to the appropriate new sections. 2025-09-12 01:04:14 +02:00
core Revert "SCons: Add CPPEXTPATH for external includes" 2025-10-08 02:04:05 +02:00
doc Make navmesh rasterization errors more lenient 2025-09-30 11:36:26 -05:00
drivers Divide screen texture by luminance multiplier in compatibility 2025-10-08 02:09:29 +02:00
editor Fix DPITexture editor icon name 2025-10-08 02:11:17 +02:00
main Typos 2025-08-19 18:32:59 -05:00
misc Bump version to 4.5.1-rc 2025-09-15 15:56:44 -05:00
modules Enforce zero width spaces and joiners with missing font. Do not warn about missing non-visual characters. 2025-10-08 02:06:26 +02:00
platform Revert "SCons: Add CPPEXTPATH for external includes" 2025-10-08 02:04:05 +02:00
scene Fix Reset on Save corrupt poses if scene has multiple Skeletons 2025-10-08 02:10:41 +02:00
servers Divide screen texture by luminance multiplier in compatibility 2025-10-08 02:09:29 +02:00
tests [Navigation 2D] Fix sign of cross product 2025-09-30 11:36:23 -05:00
thirdparty Fixed bug in ManifoldBetweenTwoFaces 2025-09-16 09:57:00 -05:00
.clang-format Style: Declare inline macros as attributes 2025-04-18 12:04:40 -05:00
.clang-tidy Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
.clangd Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
.editorconfig Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
.git-blame-ignore-revs Ignore #pragma once commit 2025-03-07 17:34:15 -06:00
.gitattributes Preserve CRLF line terminators for MSVS project template 2025-05-12 13:24:23 +02:00
.gitignore Add .zed to .gitignore 2025-07-04 18:49:36 +03:00
.mailmap Update AUTHORS and DONORS list 2025-09-08 22:01:53 +02:00
.pre-commit-config.yaml Update CI ruff pre-commit hooks 2025-06-18 12:58:36 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2025-09-08 22:01:53 +02:00
CHANGELOG.md Add changelog for Godot 4.5 2025-09-15 03:25:34 +02:00
CONTRIBUTING.md Update links to the contributing section of the docs to the appropriate new sections. 2025-09-12 01:04:14 +02:00
COPYRIGHT.txt Add missing copyright for pitch shift 2025-07-28 21:53:27 +02:00
DONORS.md Update AUTHORS and DONORS list 2025-09-08 22:01:53 +02:00
gles3_builders.py Avoid unnecessary version_get_uniform() calls 2025-04-28 15:05:59 +02:00
glsl_builders.py SCons: Modernize shader builders 2025-03-29 11:51:54 -05:00
icon.png
icon.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
icon_outlined.png
icon_outlined.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
LICENSE.txt
logo.png
logo.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
logo_outlined.png
logo_outlined.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
methods.py SCons: Fix dlltool on Windows MinGW builds 2025-08-18 18:49:50 -05:00
platform_methods.py Merge pull request #106390 from akien-mga/linux-drop-ppc32 2025-05-28 09:47:34 -05:00
pyproject.toml Fix alphabetical order of codespell ignore list 2025-06-02 09:31:06 -04:00
README.md Update links to the contributing section of the docs to the appropriate new sections. 2025-09-12 01:04:14 +02:00
SConstruct Revert "SCons: Add CPPEXTPATH for external includes" 2025-10-08 02:04:05 +02:00
scu_builders.py Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
version.py Bump version to 4.5.1-rc 2025-09-15 15:56:44 -05:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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