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			32 lines
		
	
	
	
		
			356 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
	
		
			356 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #[versions]
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| 
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| lines = "#define MODE_LINES";
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| 
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| #[vertex]
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| 
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| #version 450
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| 
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| #VERSION_DEFINES
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| 
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| layout(location = 0) out vec3 uv_interp;
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| 
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| void main() {
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| 
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| #ifdef MODE_LINES
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| 	uv_interp = vec3(0,0,1);
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| #endif
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| }
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| 
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| #[fragment]
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| 
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| #version 450
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| 
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| #VERSION_DEFINES
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| 
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| #include "_included.glsl"
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| 
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| layout(location = 0) out vec4 dst_color;
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| 
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| void main() {
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| 	dst_color = vec4(1,1,0,0);
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| }
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