godot/doc/classes/BlobFocus.xml
lawnjelly dedf461674 Add blob shadows feature
BlobShadow node (sphere or capsule)
BlobFocus
Backends for GLES2 and GLES3
2025-10-01 06:37:54 +01:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="BlobFocus" inherits="Spatial" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Prioritizes a region in which to show blob shadows.
</brief_description>
<description>
The number of blob shadows that can be shown at one time is limited (for performance reasons).
The [BlobFocus] node enables the user to set specific areas where the limited number of shadow casters should be prioritized.
[BlobFocus] might typically be set relative to a [Camera], or attached to a player.
Where multiple cameras are used, each [Camera] can have its own [BlobFocus].
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>