godot/platform/android/export
Anish Mishra d632731ba8
Android: Only validate keystore relevant to current export mode
- Debug builds skip release keystore validation.
- Release builds skip debug keystore validation.

(cherry picked from commit 097ccbc5cd)
2025-10-10 11:07:41 +02:00
..
export.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
export.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
export_plugin.cpp Android: Only validate keystore relevant to current export mode 2025-10-10 11:07:41 +02:00
export_plugin.h Address remaining feedback on https://github.com/godotengine/godot/pull/106709 2025-07-07 12:11:21 -07:00
godot_plugin_config.cpp Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
godot_plugin_config.h Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
gradle_export_util.cpp Implement sparse bundle PCK support. 2025-06-26 00:47:25 +02:00
gradle_export_util.h Implement sparse bundle PCK support. 2025-06-26 00:47:25 +02:00
logo.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
run_icon.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00