godot/scene/resources
2025-10-08 02:25:40 +02:00
..
2d Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
3d ImporterMesh: Validate triangle indices array size is a multiple of 3 2025-08-18 06:36:21 -07:00
animated_texture.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
animated_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
animation.compat.inc Fix seeking Animation immediate after playback for Discrete track 2024-06-08 22:09:37 +09:00
animation.cpp Make conversions from NodePath to String explicit. 2025-06-11 16:50:27 +02:00
animation.h Merge pull request #107005 from TokageItLab/fix-anim-node-param-type 2025-06-05 13:12:43 +02:00
animation_library.cpp Core: Add [[nodiscard]] to string-like classes 2025-05-06 12:23:41 -05:00
animation_library.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
atlas_texture.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
atlas_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
audio_stream_polyphonic.compat.inc Add samples playback support 2024-06-18 11:06:31 -04:00
audio_stream_polyphonic.cpp [Web] Fix sample playback deletion and AudioStreamPolyphonic issue 2025-07-10 08:46:34 -04:00
audio_stream_polyphonic.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
audio_stream_wav.cpp Add one padding frame to QOA buffer for short streams 2025-09-16 09:56:52 -05:00
audio_stream_wav.h Use TightLocalVector for AudioStreamWAV/MP3 2025-06-21 00:25:31 -03:00
bit_map.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
bit_map.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
bone_map.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
bone_map.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
camera_attributes.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
camera_attributes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
camera_texture.cpp Automatically activate camera monitoring when using CameraTexture. 2025-04-24 00:22:44 +02:00
camera_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
canvas_item_material.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
canvas_item_material.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
color_palette.cpp Save color palette as resources to reuse later 2024-12-06 20:16:06 +07:00
color_palette.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
compositor.cpp CompositorEffect should use GDVIRTUAL_CALL() so it works with GDExtension 2024-12-03 12:57:56 -06:00
compositor.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
compressed_texture.cpp Fix Texture3D import not working 2025-07-26 10:22:36 -07:00
compressed_texture.h Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
curve.cpp Show Curve3D point tilt in degrees in inspector 2025-05-19 20:42:07 +02:00
curve.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
curve_texture.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
curve_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
dpi_texture.cpp Rename SVGTexture to DPITexture. 2025-08-21 11:39:16 +03:00
dpi_texture.h Rename SVGTexture to DPITexture. 2025-08-21 11:39:16 +03:00
environment.cpp Fix glow intensity not showing in compatibility renderer when blend mode is set to mix. 2025-10-08 02:25:40 +02:00
environment.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
external_texture.cpp ExternalTexture: Avoid error when destroyed without having been used 2024-10-23 10:04:38 +02:00
external_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
font.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
font.cpp Restore per font oversampling override. 2025-06-19 18:10:54 +03:00
font.h Restore per font oversampling override. 2025-06-19 18:10:54 +03:00
gradient.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
gradient.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
gradient_texture.cpp Directly use segment points in Geometry2D/3D function parameters 2025-03-30 16:25:59 -07:00
gradient_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
image_texture.cpp Fix Resource deep duplicate sets image properties with invalid resources. 2025-09-05 22:16:20 +03:00
image_texture.h Fix Resource deep duplicate sets image properties with invalid resources. 2025-09-05 22:16:20 +03:00
immediate_mesh.cpp Fix immediate mesh modifications that don't call set_mesh 2024-10-03 18:08:49 -06:00
immediate_mesh.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
label_settings.cpp Implmement stackable text effects on label type through label settings 2025-04-26 20:50:20 +08:00
label_settings.h Implmement stackable text effects on label type through label settings 2025-04-26 20:50:20 +08:00
material.cpp [MSDF] Fix outline bleed out at small sizes. 2025-08-31 23:35:33 +03:00
material.h Material Conversion Error Handling 2025-09-16 09:57:16 -05:00
mesh.cpp Fixed generate_triangle_mesh when using PRIMITIVE_TRIANGLE_STRIP 2025-06-27 13:52:53 +09:00
mesh.h Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
mesh_data_tool.compat.inc Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
mesh_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
mesh_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
multimesh.cpp Add explicit error messages to Multimesh error functions to make errors easier to understand. 2025-02-05 23:48:01 +01:00
multimesh.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
navigation_mesh.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
navigation_mesh.h Merge pull request #105718 from aaronfranke/nav-const-caps 2025-05-06 08:38:07 -05:00
packed_scene.cpp Allow attaching scripts to nodes with previously-non-abstract scripts 2025-08-27 11:14:59 -07:00
packed_scene.h Editor: Fix documentation for built-in scripts 2025-05-05 21:26:30 +03:00
particle_process_material.cpp Make PROPERTY_HINT_GROUP_ENABLE hide properties by default 2025-06-16 20:03:49 +08:00
particle_process_material.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
physics_material.cpp Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
physics_material.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
placeholder_textures.cpp Support immediately update ui after resizing placeholder* texture 2024-02-02 14:56:05 +08:00
placeholder_textures.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
portable_compressed_texture.cpp Merge pull request #105561 from bruvzg/a_pix 2025-06-10 12:29:46 +02:00
portable_compressed_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
resource_format_text.cpp Fix external resource IDs being lost for default properties 2025-07-31 16:57:35 +02:00
resource_format_text.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub Pre-commit: Fix applying ruff to SCsub files 2024-12-28 10:19:46 +01:00
shader.compat.inc Allow setting a cubemap as default parameter to shader 2024-08-27 09:43:05 +03:00
shader.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
shader.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shader_include.cpp Use append_ instead of parse_ for String methods. 2025-03-27 17:51:02 +01:00
shader_include.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
skeleton_profile.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
skeleton_profile.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
sky.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
sky.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
sprite_frames.cpp Use SceneStringName in more places 2024-12-02 14:39:16 +01:00
sprite_frames.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
style_box.cpp GDExtension: Mark virtual function as is_required in extension_api.json 2024-09-11 16:48:14 -05:00
style_box.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_flat.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
style_box_flat.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_line.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_line.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_texture.cpp Add SVGTexturesupport to NinePatchRect, TextureProgressBar and StyleBoxTexture. 2025-08-04 08:57:30 +03:00
style_box_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
surface_tool.cpp Add resize_initialized and resize_uninitialized to Vector. These functions serve as replacements for resize, to make sure the caller understands whether elements need to be initialized 'by hand' after the call. 2025-05-26 18:35:41 +02:00
surface_tool.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
syntax_highlighter.cpp Add missing dictionary and array type hints 2025-05-06 12:35:19 -07:00
syntax_highlighter.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
text_file.cpp Use append_ instead of parse_ for String methods. 2025-03-27 17:51:02 +01:00
text_file.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
text_line.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
text_line.cpp Fix class reference discrepancy when using --doctool with TextServerFallback 2025-04-29 02:40:32 +02:00
text_line.h Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
text_paragraph.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
text_paragraph.cpp Fix typo in TextParagraph.direction hint string 2025-07-07 15:22:45 +08:00
text_paragraph.h Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
texture.cpp GDExtension: Mark virtual function as is_required in extension_api.json 2024-09-11 16:48:14 -05:00
texture.h Add SVGTexturesupport to NinePatchRect, TextureProgressBar and StyleBoxTexture. 2025-08-04 08:57:30 +03:00
texture_rd.cpp Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY 2024-11-11 15:31:43 +03:00
texture_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
theme.cpp Validate theme type name input in Add Theme Type dialog 2025-08-28 15:47:37 +08:00
theme.h Validate theme type name input in Add Theme Type dialog 2025-08-28 15:47:37 +08:00
video_stream.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
video_stream.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visual_shader.cpp Sort bent normal output at the bottom to prevent visual shader breakage 2025-07-15 11:36:47 +02:00
visual_shader.h Restore graph_offset property 2025-06-25 18:25:57 +02:00
visual_shader_nodes.compat.inc Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
visual_shader_nodes.cpp Merge pull request #100350 from Namey5/visualshader-worldposfromdepth-fix 2025-01-22 16:32:26 -06:00
visual_shader_nodes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visual_shader_particle_nodes.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
visual_shader_particle_nodes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visual_shader_sdf_nodes.cpp made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_sdf_nodes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
world_2d.cpp Fix: make nav_map_2d uses rasterizer cell scale options in 2d navigation settings 2025-06-21 16:51:17 +02:00
world_2d.h Organize ifdefs for disabling navigation, physics, and XR 2025-04-02 08:24:24 -07:00