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2d
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Editor: Restructure editor code
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2025-07-04 18:18:22 +02:00 |
3d
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ImporterMesh: Validate triangle indices array size is a multiple of 3
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2025-08-18 06:36:21 -07:00 |
animated_texture.cpp
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Core: Replace C math headers with C++ equivalents
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2025-04-16 15:49:02 -05:00 |
animated_texture.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
animation.compat.inc
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Fix seeking Animation immediate after playback for Discrete track
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2024-06-08 22:09:37 +09:00 |
animation.cpp
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Make conversions from NodePath to String explicit.
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2025-06-11 16:50:27 +02:00 |
animation.h
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Merge pull request #107005 from TokageItLab/fix-anim-node-param-type
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2025-06-05 13:12:43 +02:00 |
animation_library.cpp
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Core: Add [[nodiscard]] to string-like classes
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2025-05-06 12:23:41 -05:00 |
animation_library.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
atlas_texture.cpp
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
atlas_texture.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
audio_stream_polyphonic.compat.inc
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Add samples playback support
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2024-06-18 11:06:31 -04:00 |
audio_stream_polyphonic.cpp
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[Web] Fix sample playback deletion and AudioStreamPolyphonic issue
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2025-07-10 08:46:34 -04:00 |
audio_stream_polyphonic.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
audio_stream_wav.cpp
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Add one padding frame to QOA buffer for short streams
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2025-09-16 09:56:52 -05:00 |
audio_stream_wav.h
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Use TightLocalVector for AudioStreamWAV/MP3
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2025-06-21 00:25:31 -03:00 |
bit_map.cpp
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
bit_map.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
bone_map.cpp
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Compile out editor-only logic within validate_property in games
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2025-06-12 12:54:19 +08:00 |
bone_map.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
camera_attributes.cpp
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Compile out editor-only logic within validate_property in games
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2025-06-12 12:54:19 +08:00 |
camera_attributes.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
camera_texture.cpp
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Automatically activate camera monitoring when using CameraTexture .
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2025-04-24 00:22:44 +02:00 |
camera_texture.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
canvas_item_material.cpp
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Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
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2025-03-12 11:11:38 -07:00 |
canvas_item_material.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
color_palette.cpp
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Save color palette as resources to reuse later
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2024-12-06 20:16:06 +07:00 |
color_palette.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
compositor.cpp
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CompositorEffect should use GDVIRTUAL_CALL() so it works with GDExtension
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2024-12-03 12:57:56 -06:00 |
compositor.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
compressed_texture.cpp
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Fix Texture3D import not working
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2025-07-26 10:22:36 -07:00 |
compressed_texture.h
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Compile out editor-only logic within validate_property in games
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2025-06-12 12:54:19 +08:00 |
curve.cpp
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Show Curve3D point tilt in degrees in inspector
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2025-05-19 20:42:07 +02:00 |
curve.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
curve_texture.cpp
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
curve_texture.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
dpi_texture.cpp
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Rename SVGTexture to DPITexture.
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2025-08-21 11:39:16 +03:00 |
dpi_texture.h
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Rename SVGTexture to DPITexture.
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2025-08-21 11:39:16 +03:00 |
environment.cpp
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Fix glow intensity not showing in compatibility renderer when blend mode is set to mix.
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2025-10-08 02:25:40 +02:00 |
environment.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
external_texture.cpp
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ExternalTexture: Avoid error when destroyed without having been used
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2024-10-23 10:04:38 +02:00 |
external_texture.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
font.compat.inc
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Replace global oversampling with overrideable per-viewport oversampling.
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2025-04-14 13:43:09 +03:00 |
font.cpp
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Restore per font oversampling override.
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2025-06-19 18:10:54 +03:00 |
font.h
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Restore per font oversampling override.
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2025-06-19 18:10:54 +03:00 |
gradient.cpp
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Compile out editor-only logic within validate_property in games
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2025-06-12 12:54:19 +08:00 |
gradient.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
gradient_texture.cpp
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Directly use segment points in Geometry2D/3D function parameters
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2025-03-30 16:25:59 -07:00 |
gradient_texture.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
image_texture.cpp
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Fix Resource deep duplicate sets image properties with invalid resources.
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2025-09-05 22:16:20 +03:00 |
image_texture.h
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Fix Resource deep duplicate sets image properties with invalid resources.
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2025-09-05 22:16:20 +03:00 |
immediate_mesh.cpp
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Fix immediate mesh modifications that don't call set_mesh
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2024-10-03 18:08:49 -06:00 |
immediate_mesh.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
label_settings.cpp
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Implmement stackable text effects on label type through label settings
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2025-04-26 20:50:20 +08:00 |
label_settings.h
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Implmement stackable text effects on label type through label settings
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2025-04-26 20:50:20 +08:00 |
material.cpp
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[MSDF] Fix outline bleed out at small sizes.
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2025-08-31 23:35:33 +03:00 |
material.h
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Material Conversion Error Handling
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2025-09-16 09:57:16 -05:00 |
mesh.cpp
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Fixed generate_triangle_mesh when using PRIMITIVE_TRIANGLE_STRIP
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2025-06-27 13:52:53 +09:00 |
mesh.h
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Allow to compile templates without physics servers
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2025-03-28 11:00:44 -03:00 |
mesh_data_tool.compat.inc
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
mesh_data_tool.cpp
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
mesh_data_tool.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
mesh_texture.cpp
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Extract and reorganize texture resource classes
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2023-07-14 20:04:21 +02:00 |
mesh_texture.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
multimesh.cpp
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Add explicit error messages to Multimesh error functions to make errors easier to understand.
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2025-02-05 23:48:01 +01:00 |
multimesh.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
navigation_mesh.cpp
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Replace size() == 0 with is_empty().
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2025-04-02 19:18:43 +08:00 |
navigation_mesh.h
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Merge pull request #105718 from aaronfranke/nav-const-caps
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2025-05-06 08:38:07 -05:00 |
packed_scene.cpp
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Allow attaching scripts to nodes with previously-non-abstract scripts
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2025-08-27 11:14:59 -07:00 |
packed_scene.h
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Editor: Fix documentation for built-in scripts
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2025-05-05 21:26:30 +03:00 |
particle_process_material.cpp
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Make PROPERTY_HINT_GROUP_ENABLE hide properties by default
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2025-06-16 20:03:49 +08:00 |
particle_process_material.h
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Add shader baker to project exporter.
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2025-05-27 12:45:27 -03:00 |
physics_material.cpp
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Allow to compile templates without physics servers
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2025-03-28 11:00:44 -03:00 |
physics_material.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
placeholder_textures.cpp
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Support immediately update ui after resizing placeholder* texture
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2024-02-02 14:56:05 +08:00 |
placeholder_textures.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
portable_compressed_texture.cpp
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Merge pull request #105561 from bruvzg/a_pix
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2025-06-10 12:29:46 +02:00 |
portable_compressed_texture.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
resource_format_text.cpp
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Fix external resource IDs being lost for default properties
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2025-07-31 16:57:35 +02:00 |
resource_format_text.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
SCsub
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Pre-commit: Fix applying ruff to SCsub files
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2024-12-28 10:19:46 +01:00 |
shader.compat.inc
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Allow setting a cubemap as default parameter to shader
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2024-08-27 09:43:05 +03:00 |
shader.cpp
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Editor: Restructure editor code
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2025-07-04 18:18:22 +02:00 |
shader.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
shader_include.cpp
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Use append_ instead of parse_ for String methods.
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2025-03-27 17:51:02 +01:00 |
shader_include.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
skeleton_profile.cpp
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Compile out editor-only logic within validate_property in games
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2025-06-12 12:54:19 +08:00 |
skeleton_profile.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
sky.cpp
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
sky.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
sprite_frames.cpp
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Use SceneStringName in more places
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2024-12-02 14:39:16 +01:00 |
sprite_frames.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
style_box.cpp
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GDExtension: Mark virtual function as is_required in extension_api.json
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2024-09-11 16:48:14 -05:00 |
style_box.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
style_box_flat.cpp
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Compile out editor-only logic within validate_property in games
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2025-06-12 12:54:19 +08:00 |
style_box_flat.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
style_box_line.cpp
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
style_box_line.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
style_box_texture.cpp
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Add SVGTexture support to NinePatchRect , TextureProgressBar and StyleBoxTexture .
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2025-08-04 08:57:30 +03:00 |
style_box_texture.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
surface_tool.cpp
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Add resize_initialized and resize_uninitialized to Vector . These functions serve as replacements for resize , to make sure the caller understands whether elements need to be initialized 'by hand' after the call.
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2025-05-26 18:35:41 +02:00 |
surface_tool.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
syntax_highlighter.cpp
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Add missing dictionary and array type hints
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2025-05-06 12:35:19 -07:00 |
syntax_highlighter.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
text_file.cpp
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Use append_ instead of parse_ for String methods.
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2025-03-27 17:51:02 +01:00 |
text_file.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
text_line.compat.inc
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Replace global oversampling with overrideable per-viewport oversampling.
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2025-04-14 13:43:09 +03:00 |
text_line.cpp
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Fix class reference discrepancy when using --doctool with TextServerFallback
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2025-04-29 02:40:32 +02:00 |
text_line.h
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Replace global oversampling with overrideable per-viewport oversampling.
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2025-04-14 13:43:09 +03:00 |
text_paragraph.compat.inc
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Replace global oversampling with overrideable per-viewport oversampling.
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2025-04-14 13:43:09 +03:00 |
text_paragraph.cpp
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Fix typo in TextParagraph.direction hint string
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2025-07-07 15:22:45 +08:00 |
text_paragraph.h
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Replace global oversampling with overrideable per-viewport oversampling.
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2025-04-14 13:43:09 +03:00 |
texture.cpp
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GDExtension: Mark virtual function as is_required in extension_api.json
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2024-09-11 16:48:14 -05:00 |
texture.h
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Add SVGTexture support to NinePatchRect , TextureProgressBar and StyleBoxTexture .
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2025-08-04 08:57:30 +03:00 |
texture_rd.cpp
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Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY
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2024-11-11 15:31:43 +03:00 |
texture_rd.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
theme.cpp
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Validate theme type name input in Add Theme Type dialog
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2025-08-28 15:47:37 +08:00 |
theme.h
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Validate theme type name input in Add Theme Type dialog
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2025-08-28 15:47:37 +08:00 |
video_stream.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
video_stream.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
visual_shader.cpp
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Sort bent normal output at the bottom to prevent visual shader breakage
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2025-07-15 11:36:47 +02:00 |
visual_shader.h
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Restore graph_offset property
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2025-06-25 18:25:57 +02:00 |
visual_shader_nodes.compat.inc
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
visual_shader_nodes.cpp
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Merge pull request #100350 from Namey5/visualshader-worldposfromdepth-fix
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2025-01-22 16:32:26 -06:00 |
visual_shader_nodes.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
visual_shader_particle_nodes.cpp
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Replace size() == 0 with is_empty().
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2025-04-02 19:18:43 +08:00 |
visual_shader_particle_nodes.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
visual_shader_sdf_nodes.cpp
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made visual shader ports expandable by default if there is only one output port and it's of any vector type
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2023-09-22 15:28:59 +02:00 |
visual_shader_sdf_nodes.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
world_2d.cpp
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Fix: make nav_map_2d uses rasterizer cell scale options in 2d navigation settings
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2025-06-21 16:51:17 +02:00 |
world_2d.h
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Organize ifdefs for disabling navigation, physics, and XR
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2025-04-02 08:24:24 -07:00 |