godot/editor/plugins
Haoyu Qiu fb476d0b0c Cleanup EditorPluginList
- Removes unused / unnecessary methods.
- Removes the `Object` parent. No `Object` features are used by this class.
- Makes the actual list a `LocalVector` instead of a `Vector`. It's not shared.
- Moves the class into a separate file. `editor_node.{h,cpp}` are bloated.
- Simplify some call sites of `EditorPluginList` methods.
2025-09-23 09:20:17 +08:00
..
editor_plugin.compat.inc Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
editor_plugin.cpp Cleanup EditorPluginList 2025-09-23 09:20:17 +08:00
editor_plugin.h Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
editor_plugin_list.cpp Cleanup EditorPluginList 2025-09-23 09:20:17 +08:00
editor_plugin_list.h Cleanup EditorPluginList 2025-09-23 09:20:17 +08:00
editor_plugin_settings.cpp Improve auto-translation of settings dialogs 2025-05-28 00:13:48 +02:00
editor_plugin_settings.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_resource_conversion_plugin.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_resource_conversion_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
plugin_config_dialog.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
plugin_config_dialog.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
SCsub Editor: Restructure editor code 2025-07-04 18:18:22 +02:00