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dummy
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
environment
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
renderer_rd
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
storage
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Merge pull request #107666 from Sch1nken/add-physics-interpolation-multimesh2d
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2025-10-03 12:01:07 -05:00 |
instance_uniforms.cpp
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Implement 2D instance shader parameters
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2024-12-17 23:59:16 +01:00 |
instance_uniforms.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
renderer_canvas_cull.cpp
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Merge pull request #85080 from Cykyrios/draw-ellipse
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2025-09-23 12:08:51 -05:00 |
renderer_canvas_cull.h
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Merge pull request #85080 from Cykyrios/draw-ellipse
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2025-09-23 12:08:51 -05:00 |
renderer_canvas_render.cpp
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Avoid crashes when engine leaks canvas items and friends
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2023-12-20 13:19:46 +01:00 |
renderer_canvas_render.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
renderer_compositor.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
renderer_compositor.h
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rendering: compositor has is_opengl API; minor optimisations
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2025-03-13 15:41:44 +11:00 |
renderer_geometry_instance.cpp
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allow moving meshes without motion vectors
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2025-04-25 14:25:06 +02:00 |
renderer_geometry_instance.h
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allow moving meshes without motion vectors
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2025-04-25 14:25:06 +02:00 |
renderer_scene_cull.cpp
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Minor Optimization to Occlusion Culling
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2025-08-14 20:00:58 +02:00 |
renderer_scene_cull.h
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Fix Reflection Mask not working on Mobile
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2025-05-26 13:37:18 -03:00 |
renderer_scene_occlusion_cull.cpp
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Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization
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2025-10-03 12:01:13 -05:00 |
renderer_scene_occlusion_cull.h
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Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization
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2025-10-03 12:01:13 -05:00 |
renderer_scene_render.cpp
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Fix various typos
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2025-01-08 14:47:42 +02:00 |
renderer_scene_render.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
renderer_viewport.cpp
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Check renderer type when setting 3D upscaling mode.
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2025-08-27 07:48:55 +03:00 |
renderer_viewport.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
rendering_context_driver.cpp
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Disable extra memory tracking by default
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2024-08-24 20:52:39 -03:00 |
rendering_context_driver.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
rendering_device.compat.inc
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Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls.
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2025-06-18 12:31:48 +02:00 |
rendering_device.cpp
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Renderer: Fix missing shader_name; use forward declarations
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2025-10-02 10:02:18 +10:00 |
rendering_device.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
rendering_device_binds.cpp
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Add shader baker to project exporter.
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2025-05-27 12:45:27 -03:00 |
rendering_device_binds.h
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Add ConstIterator to Dictionary.
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2025-03-13 01:28:46 +08:00 |
rendering_device_commons.cpp
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Renderer: Move reflect_spirv to RenderingShaderContainer
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2025-09-30 06:40:14 +10:00 |
rendering_device_commons.h
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Renderer: Move reflect_spirv to RenderingShaderContainer
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2025-09-30 06:40:14 +10:00 |
rendering_device_driver.cpp
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Add shader baker to project exporter.
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2025-05-27 12:45:27 -03:00 |
rendering_device_driver.h
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Renderer: Fix missing shader_name; use forward declarations
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2025-10-02 10:02:18 +10:00 |
rendering_device_graph.cpp
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Merge pull request #110505 from Calinou/tweak-draw-command-labels
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2025-09-30 20:10:37 -05:00 |
rendering_device_graph.h
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Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
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2025-09-10 05:19:36 -05:00 |
rendering_light_culler.cpp
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Style: Enable clang-format's InsertBraces config
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2025-01-09 16:46:51 +01:00 |
rendering_light_culler.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
rendering_method.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
rendering_method.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
rendering_server.compat.inc
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
rendering_server.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
rendering_server.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
rendering_server_constants.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
rendering_server_default.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
rendering_server_default.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
rendering_server_globals.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
rendering_server_globals.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
rendering_shader_container.cpp
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Renderer: Fix missing shader_name; use forward declarations
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2025-10-02 10:02:18 +10:00 |
rendering_shader_container.h
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Renderer: Move reflect_spirv to RenderingShaderContainer
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2025-09-30 06:40:14 +10:00 |
rendering_shader_library.h
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Optimize Mobile renderer by using FP16 explicitly.
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2025-06-09 14:39:35 -03:00 |
SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
shader_compiler.cpp
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ShaderCompiler: Optimize compilation error printing
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2025-09-04 16:51:17 +08:00 |
shader_compiler.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
shader_include_db.cpp
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Adding ability to include build-in include files (precursor to custom shader templates)
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2024-11-24 08:47:45 +11:00 |
shader_include_db.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
shader_language.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
shader_language.h
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Add stencil support for spatial materials
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2025-06-11 09:59:10 -05:00 |
shader_preprocessor.cpp
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Rename String::resize to resize_uninitialized , to better communicate to callers that new characters must be initialized.
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2025-06-11 18:13:02 +02:00 |
shader_preprocessor.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
shader_types.cpp
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Fix a few improper memory accesses in the clustered forward vertex shader
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2025-06-22 23:41:03 -07:00 |
shader_types.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
shader_warnings.cpp
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Mark GDScript and shader warnings for translation
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2025-06-24 23:11:56 +02:00 |
shader_warnings.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |